Turn 145
A little surprisingly Azza accepted peace. So I have ten turns to secure our border (tricky due to the 10 turns of revolt left in de_inferno) and to see what can be done about Hydra. I'm going to move a lot of these units to my southern border.

Education is in, so I'll build universities in:
- Barnet (3 turns)
- Grimsby (3 turns)
- Altrincham (7 turns)
- Exeter (10 turns)
- Crewe (10 turns)
So that Oxford can be built in Barnet.

I got a great engineer rather than scientist from Exeter last turn so I can't bulb Printing Press this turn. I should get a scientist in two turns so I'll save money on Banking until then, at which point I can bulb PP and then use the engineer for Replaceable Parts. I'm just a bit far away from researching any useful wonders for him to rush, so I guess getting rifles quicker will have to do. At that point I'll have rifles to counter cavalry and grenadiers to counter rifles, so I'll be happy to fortify my teritory and use my larger numbers of cities to out-produce and hopefully out-research the others...
The fun stuff for next turn is:
- Use four of the six fast workers you can see at the bottom of this screen to road and fort the tile 1N of Lancaster
- When I declare war a couple of knights and a horse archer will be teleported out of Hydra teritory - I hope the HA and one knight will end up on said roaded, forted tile
- The galley just south of lancaster will unload two knights to join the HA and knight
- The three knights and a horse archer will kill the longbow in Huamanga (fingers crossed he doesn't reinforce...)
- Take the galley with two grenadiers on it to kill the archer in Ollantaytambo
- Get enough defense together on my northern and southern borders to hold out against Hydra's cavalry and rifles

I like this graph.

A little surprisingly Azza accepted peace. So I have ten turns to secure our border (tricky due to the 10 turns of revolt left in de_inferno) and to see what can be done about Hydra. I'm going to move a lot of these units to my southern border.

Education is in, so I'll build universities in:
- Barnet (3 turns)
- Grimsby (3 turns)
- Altrincham (7 turns)
- Exeter (10 turns)
- Crewe (10 turns)
So that Oxford can be built in Barnet.

I got a great engineer rather than scientist from Exeter last turn so I can't bulb Printing Press this turn. I should get a scientist in two turns so I'll save money on Banking until then, at which point I can bulb PP and then use the engineer for Replaceable Parts. I'm just a bit far away from researching any useful wonders for him to rush, so I guess getting rifles quicker will have to do. At that point I'll have rifles to counter cavalry and grenadiers to counter rifles, so I'll be happy to fortify my teritory and use my larger numbers of cities to out-produce and hopefully out-research the others...
The fun stuff for next turn is:
- Use four of the six fast workers you can see at the bottom of this screen to road and fort the tile 1N of Lancaster
- When I declare war a couple of knights and a horse archer will be teleported out of Hydra teritory - I hope the HA and one knight will end up on said roaded, forted tile
- The galley just south of lancaster will unload two knights to join the HA and knight
- The three knights and a horse archer will kill the longbow in Huamanga (fingers crossed he doesn't reinforce...)
- Take the galley with two grenadiers on it to kill the archer in Ollantaytambo
- Get enough defense together on my northern and southern borders to hold out against Hydra's cavalry and rifles

I like this graph.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld