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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

We're offically last in score! That'll only last for a few turns, though.

6/2/13 2:19 pm Azza Score increased to 72
6/2/13 2:19 pm WilliamLP Score increased to 70
6/2/13 2:19 pm Boldly Going Nowhere Score increased to 85
6/2/13 2:19 pm Sisu Score increased to 74
6/2/13 2:19 pm Kurumi Score increased to 72

EOT score increases.

Corn in Sam Walton is done. I figure he will road back to the capital just in case: Thoughts? That way he can road through a forest we will chop and have our cities more easily defended. Speaking of Walton, it will grow in 2T: Will switch to a WB next turn and then whip it the turn after, as soon as it grows, then WB up Walton's clams. Standard Oil will grow next turn: It'll work the Deer as previously stated. It'll be a while before the Scout discovers new tiles.

WilliamLP's score went up, but the graphs have yet to update (This can be proven by going to the Score graph: It is still a flat line). Will take pics next turn.

[Image: Civ4ScreenShot0387_zpscfc953b8.jpg]

Demographics.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 2nd, 2013, 16:54

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