
EVENTS
*Fleshed out my plan to t52.
*I had considered sacrificing a hammer or two to get Bronze Working T44, but this does nothing to speed my development - my initial chop is for a chariot.
So BW T45 -> Pottery T51/52 -> Sailing -> Writing
I might need mysticism - depends on the location of copper. Based on what I see, I'm considering rushing Monarchy, bulbing Mathematics.
*I'll mine the plains hill in the cap in order to use my chops efficiently, switching one seafood to a mine when I chop - so one forest = 32 hammers.
*My next settler is up T51 and settled T52, I'm leaning heavily towards the ivory site, independent of copper. It's close, it synergizes well with Newfound Gap, and once a granary is up it can serve as my initial military camp.
*Newfound is building a worker and will chop out a second by T51, just in time to rapidly develop the third city and construct my first cottages. Newfound will whip in a granary, regrow, then 3-whip a library.
EOT51 GOAL:
Clingmans Dome - Size 5 - Deer, Cow, Horse, Crab x 2
Newfound Gap - Size 3 - Cow, Corn, FP
4 Workers
1 Settler
3 Warrior
2 Chariot
Code:
CLINGMANS DOME
t40,3 6f/t 8h/t 12f 0h(WB-30-7=23) WORKBOAT
t41,3 8f/t 5h/t 16f 8h
t42,4 8f/t 8h/t 0f 13h GROW
t44,4 8f/t 8h/t 16f 0h(Warrior-15-6=9) WORKBOAT
t46,5 10f/t 8h/t 4f 0h(Settler=100-7=93) WARRIOR,GROW
t47,5 10f/t 8h/t 4f 0h+40(Chariot-30),18h CHOP
t48,5 10f/t 8h/t 14f 36h CHARIOT
t50,5 10f/t 8h/t 14f 72h+20 CHOP
t51,5 3f/t 14h/t 14f 0h(Chariot-30-17=13h) SETTLER
t52,5 10f/t 8h/t 17f 0h(?1overflow) CHARIOT
NEWFOUND GAP
t41,3 7f/t 4h/t 3f 0h(Worker-60-2=58) GROW,WARRIOR
t47,3 7f/t 4h/t 3f 0h(Worker-60-8=52) WORKER
t50,3 7f/t 4h/t 3f 33h+20 CHOP
t51,3 7f/t 4h/t 3f 0h(?4overflow) WORKER
DEMOS
OVERVIEW
BEARS