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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

(June 4th, 2013, 16:53)Cornflakes Wrote: My post was meant mostly in jest, given that the travel time for the galley would be something like 20 turns one way. At this stage of the game you might as well be trying to colonize Alpha Centauri lol You do raise a valid point though, that for IMP a settler costs less than a pair of axes to capture the thing. On the other hand, an IMP settler plus an axe defender still costs more mischief ...

The city, if I read the culture right, is on the Plains Hill. That would require more than two axes.

Also, turn!

[Image: Civ4ScreenShot0416_zps95e1634d.jpg]

Scouted out more stuff, left Scout in best position I could to survive, hopefully it does. It's Wodsman I in a Forest, so decent odds.

Without any seafood or objections from BaII, I have the Settler ready to settle on the copper next turn. But it can move one to the left and settle same turn if we end up moving there. Workers continue to build roads. That's about it so far.

[Image: Civ4ScreenShot0417_zpsfbfb3aab.jpg]

No Graph changes, have some Demos. That's really about it so far. We're basically just following our plan.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 4th, 2013, 18:41

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