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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Too bad the weekend turns won't go up to whenwe get Masonry...still, we'll get pretty far. The anticipation is intense!

Pretty much nothing to say this turn, though. A Worker finished a road and everything is just moving along towards our goals. Ho-hum. Standard OIl grows EOT, Walton grows in 2T.

Decided to just go and post all of the Graphs we have since not much happened.

Score:

[Image: Civ4ScreenShot0435_zpsac16c8fb.jpg]

GNP:

[Image: Civ4ScreenShot0436_zps42f917d5.jpg]

Production:

[Image: Civ4ScreenShot0438_zps0bb16e8c.jpg]

(I feel this is a good example of why food is most important early on: By growing so fast, we can easily match/exceed the production WilliamLP is getting...but in addition, as we whip the Lighthouses at Walton and, when Masonry is in, Standard Oil, we'll get a whopping 120 free hammers on top of that, which is more than WilliamLP can possibly produce in that time. Also note we are above his production despite not working our plains hill or having a single mine!)

Crop Yield:

[Image: Civ4ScreenShot0439_zpsd36b945e.jpg]

(Fun comparison: We have 33 food, tied for 2nd. Worst place only has 13!)

Power:

[Image: Civ4ScreenShot0441_zps4a78b4c2.jpg]

Culture/Espionage still tell us nothing, so here are Demographics.

[Image: Civ4ScreenShot0442_zps615c36a5.jpg]
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 7th, 2013, 11:58

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