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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

(June 7th, 2013, 21:33)NobleHelium Wrote:
(June 7th, 2013, 21:30)TheHumanHydra Wrote: I always try and double-whip - it gives you a good hammer-return for the unhappiness (actually if you whip off two pop you technically have a net happiness gain), and if you time it so you're city grows the turn you whip, you've effectively sacrificed only one pop for two pops' worth of hammers.

Not really, no.

Double-whip at five -> three tiles worked next turn. Double-whip at five when about to grow -> four tiles worked next turn. That's what I mean.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by TheHumanHydra - June 7th, 2013, 23:24

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