(June 7th, 2013, 23:19)BaII Wrote: Sheesh, man u don't have to be that negativebut we had more pressing concerns than hooking up 1 resource. We had nothing but ice and tundra to the north, the only way we are going to make really good use of the land was use of the water wonders in this game.
Also although I think it's a nice move to go for TGH or the Colossus, I don't think wonder chasing would that great of an idea. We will most likely already have one of them, and I would rather not chase another one, as we are already investing resources into one of them, significantly decreasing the chances of getting the other one.
Do you think the MC bulbing plan would be good anyway? I was thinking it would be for early Forges, even if we're not Industrious, because we could use that hammer boost, plus it doesn't seem like a significant investment. Plus, if we do decide to go for the Colossus, it'd be quick to get out (12 hammers per turn at the capital + 25% Forge + 50% Copper = something like 8T completion, I think, assuming no OR). I think it is worth considering the plan at least, it makes the most use of TGL and early Forges are good w/o Colossus.
What do you think of the tech plan I laid out or any of the city stuff?