Time to turn!
With the Lighthouse whipped and all of the energy going into TGL, two more forests are cut down, meaning we are getting 90 hammers into it this turn: here is how they break down.
![[Image: Civ4ScreenShot0469_zps9d7b1e9c.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0469_zps9d7b1e9c.jpg)
Another 20 hammers will be added by chopping down the forest to the north, while one of the Workers will begin mining a Plains Hill. The city will work max hammers over the deer for the next two turns, then switch to an Axe and put a single turn of production into it: The Axe will then be 2-pop whipped and the resulting 30 hammers will go into The Great Lighthouse. This will give us 140 hammers (90 now + 20 from chop + 30 from whip = 140), not counting the 6 we will get while growing the next 2T (So 146). We will then have to decide if we want to slowbuild the rest or, say, 2-pop whip more Axes to overflow build it, perhaps even growing into unhappiness to do so?
The big thing is that, after the next 2-pop whip, we'll have a good amount of unhappiness for a good deal of turns...but at the same time, that shouldn't be a problem if we grow /into/ unhappiness, due to a massibe food surplus and the fact that we'll whip away the unhappy people, although we might want to worry about stacking unhappiness (After the 2-pop Axe whip, we will have one unhappy citizen for 8 more turns, then another one for 10 more turns: For each Axe whip after, we get another unhappy citizen for 10 turns after that). Because of that, it might be worthwhile to just grow to Size 4 at that point and work two Plains Hill mines in addition to other tiles: This will give us 9 hammers per turn which, not counting any extra hammers we will get from, say, working the city w/ 2 food resources while regrowing (Which gives us 1 HPT), lets us complete it in EXACTLY 6T (It hits 200 even!).
Ergo, if we did it that way, we would have the Great Lighthouse in 9T, or on Turn 63. This seems very early for The Great Lighthouse and I am not sure we can beat it even w/ the 2-pop whipping Axes. I recommend we do this plan of action.
I am still not sure on if to sign peace with WIlliamLP. Tell me if these Graphs help our descision any, BaII:
Also, I used "Last 50 Turns" because I thought that would make it easier for you to read the changes. Should I continue to do that or do you want "Entire History"? Or do you need both?
Score:
![[Image: Civ4ScreenShot0471_zpsc4709f8d.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0471_zpsc4709f8d.jpg)
GNP:
![[Image: Civ4ScreenShot0472_zps2c30cb59.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0472_zps2c30cb59.jpg)
Production:
![[Image: Civ4ScreenShot0473_zps358caefe.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0473_zps358caefe.jpg)
Crop Yield:
![[Image: Civ4ScreenShot0474_zps23addf57.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0474_zps23addf57.jpg)
Power:
![[Image: Civ4ScreenShot0475_zps5a556272.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0475_zps5a556272.jpg)
(Something to note Power-wise: In 3T-4T, depending on if Walton takes 3T or 4T to grow, we will have 3 more Axes then we do now.)
Personally, I am torn on signing peace. On one hand, I don't want a war for obvious reasons, as it would drag us both down. On the other hand, it'd let us scout his lands with an Axe and it'd force him to build military, while we are much safer. On the other other hand, it'd probably agitate them, and I don't really want them seeing we built The Great Lighthouse and deciding "Hey, we're already at war, let's invade them!"
So, to sign peace or to not sign peace? Or, rather, to offer it: WilliamLP could decline again, after all.
Also, Demographics.
With the Lighthouse whipped and all of the energy going into TGL, two more forests are cut down, meaning we are getting 90 hammers into it this turn: here is how they break down.
![[Image: Civ4ScreenShot0469_zps9d7b1e9c.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0469_zps9d7b1e9c.jpg)
Another 20 hammers will be added by chopping down the forest to the north, while one of the Workers will begin mining a Plains Hill. The city will work max hammers over the deer for the next two turns, then switch to an Axe and put a single turn of production into it: The Axe will then be 2-pop whipped and the resulting 30 hammers will go into The Great Lighthouse. This will give us 140 hammers (90 now + 20 from chop + 30 from whip = 140), not counting the 6 we will get while growing the next 2T (So 146). We will then have to decide if we want to slowbuild the rest or, say, 2-pop whip more Axes to overflow build it, perhaps even growing into unhappiness to do so?
The big thing is that, after the next 2-pop whip, we'll have a good amount of unhappiness for a good deal of turns...but at the same time, that shouldn't be a problem if we grow /into/ unhappiness, due to a massibe food surplus and the fact that we'll whip away the unhappy people, although we might want to worry about stacking unhappiness (After the 2-pop Axe whip, we will have one unhappy citizen for 8 more turns, then another one for 10 more turns: For each Axe whip after, we get another unhappy citizen for 10 turns after that). Because of that, it might be worthwhile to just grow to Size 4 at that point and work two Plains Hill mines in addition to other tiles: This will give us 9 hammers per turn which, not counting any extra hammers we will get from, say, working the city w/ 2 food resources while regrowing (Which gives us 1 HPT), lets us complete it in EXACTLY 6T (It hits 200 even!).
Ergo, if we did it that way, we would have the Great Lighthouse in 9T, or on Turn 63. This seems very early for The Great Lighthouse and I am not sure we can beat it even w/ the 2-pop whipping Axes. I recommend we do this plan of action.
I am still not sure on if to sign peace with WIlliamLP. Tell me if these Graphs help our descision any, BaII:
Also, I used "Last 50 Turns" because I thought that would make it easier for you to read the changes. Should I continue to do that or do you want "Entire History"? Or do you need both?
Score:
![[Image: Civ4ScreenShot0471_zpsc4709f8d.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0471_zpsc4709f8d.jpg)
GNP:
![[Image: Civ4ScreenShot0472_zps2c30cb59.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0472_zps2c30cb59.jpg)
Production:
![[Image: Civ4ScreenShot0473_zps358caefe.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0473_zps358caefe.jpg)
Crop Yield:
![[Image: Civ4ScreenShot0474_zps23addf57.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0474_zps23addf57.jpg)
Power:
![[Image: Civ4ScreenShot0475_zps5a556272.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0475_zps5a556272.jpg)
(Something to note Power-wise: In 3T-4T, depending on if Walton takes 3T or 4T to grow, we will have 3 more Axes then we do now.)
Personally, I am torn on signing peace. On one hand, I don't want a war for obvious reasons, as it would drag us both down. On the other hand, it'd let us scout his lands with an Axe and it'd force him to build military, while we are much safer. On the other other hand, it'd probably agitate them, and I don't really want them seeing we built The Great Lighthouse and deciding "Hey, we're already at war, let's invade them!"
So, to sign peace or to not sign peace? Or, rather, to offer it: WilliamLP could decline again, after all.
Also, Demographics.
![[Image: Civ4ScreenShot0476_zpsc7506f92.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0476_zpsc7506f92.jpg)