(June 10th, 2013, 20:19)Commodore Wrote: So far, it's been pretty clear, looks very good here.
Thanks Commodore.
(June 11th, 2013, 02:57)Gavagai Wrote: I have a question. Seriously, why the cottage isn't riverside?
Well, two reasons:
1) I needed another tile that was at least food neutral to work most of the time so I can time the grows and whip of the cities right, as you can see I have used the cottage all the turns so far. The alternative would have been use a forest and trading 2 food for one hammer. Coastal wasn't an option because I needed the neutral food.
2) I haven't pointed out but at least 2 techs have finished with exact or close to exact beakers. Yes, I could have use coastal a couple of turns but I couldn't stun grow of the timing for everything else would be off.