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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

So with the forest choppu in, it's time to switch to the Axe so I can 2-pop whip it and overflow into TGL. Sam Walton also switches to an Axe so that it can 2-pop whip next turn. I think I'll just overflow into another Axe so that I can send it up to barb bust the ice: We can't have too many barbs spawning up there, after all. Odds are that the Axe the capital builds will also do this. One of them will go to WilliamLP explore.

With nothing else to really screencap or anything, we move on to Graphs.

Score:

[Image: Civ4ScreenShot0497_zps600cc7dc.jpg]

GNP:

[Image: Civ4ScreenShot0498_zps54633819.jpg]

Production:

[Image: Civ4ScreenShot0499_zps5c181143.jpg]

Crop Yield:

[Image: Civ4ScreenShot0500_zpsbff65413.jpg]

Power:

[Image: Civ4ScreenShot0501_zps89401dd8.jpg]

It looks as though they just had a mass exodus away from commerce tiles and into production tiles, possibly building something big like a wonder?

There still has not been a single religion founded: If that holds true after we get Hunting (or if only one has been founded), then I'm going to try for a religion.

[Image: Civ4ScreenShot0502_zps13333897.jpg]

Demographics.

End turn...and since, for once, we are last to play, we get to go again!

Standard Oil whips it's Axe, will regrow next turn and begin working the first Plains Hill mine which was completed this turn. 30 hammers of overflow.

Sam Walton whips it's Axe as well, will regrow in 3T. 29 hammers of overflow.

[Image: Civ4ScreenShot0503_zps969144f1.jpg]

There is a Scout.

That is pretty much it for this turn. The Great Lighthouse will sit at 146/200 after the Axe overflows into it. Might have to switch off the Corn onto the Plains Hill at a certain point so that we can wait out some whip unhappiness while still producing 9 HPT for TGL.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 12th, 2013, 14:12

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