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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Losing TGL really hurt not just for the loss of it's ability, but also for the loss of the 174 hammers we had invested into it: The end result of those 174 hammers is, essentially, building Wealth. Which is pretty crap early on: It means our Imperialistic and Expansive traits will have to make up for our being behind in the city/Worker bell curve. Even if our lands suck, our only true options now are to expand!

Research set to 100% to burn through our failgold, the Axe that killed those two Warriors told to heal (3T), the capital 2-pop whips a Galley to check out that island and see if it is better than our homelands: Will overflow into a Settler, then see if it is quicker to slowbuild the Settler or whip it, or if slowbuilding is better anyway to run out the anger clock. After that Settler gets out, we might want to leave it at Size 4/5 for a while and just pump out 4T Workers until we have popped out around 2-3, as our Worker labor is a bit too low.

Fortunately, Sam Walton finishes a Worker in 2T: Walton will then grow to Size 4 and whip out a Settler. Do we want it in John Dodge or the Cows/Clams city?

The two cities sites, for reference (Also I'll give Cows/Clams a name soon):

John Dodge:

[Image: Civ4ScreenShot0537_zps7d29f6c5.jpg]

Cows/Clams:

[Image: Civ4ScreenShot0538_zps49213a67.jpg]

Personally, I am in favor of John Dodge first: It allows us to share that Grassland Deer, which the Workers can improve ASAP (And thus it could be set up for the new city), it should be able to reach a good amount of food thanks to 2x Deer resources and, in the near-ish future, the Wheat resource. And it can become a killer Worker pump by working 3x hills, Grassland Forested Deer and the Wheat, which should allow for 11 hammers per turn + a good food surplus + Expansive to bang out 3T-4T Workers. We might wanna keep it there for a while and just have it build endless Workers(/Settlers?) for a bit once it is set up to make sure we have proper Worker labor.

[Image: Civ4ScreenShot0539_zps7d1079ae.jpg]

Galley is going to check this over here out to see if it is an island with good stuff on it: If it has grassland or what not, we might want to go for it, even if defending it will be...difficult. It'll also give us an "overseas" TR if it is an island.

Interesting Graphs:

GNP:

[Image: Civ4ScreenShot0540_zpse330b66f.jpg]

Production:

[Image: Civ4ScreenShot0542_zpsbc0df2c1.jpg]

Crop Yield:

[Image: Civ4ScreenShot0543_zps0aaa057f.jpg]

It looks like WilliamLP is building up now, so he is either about to hit a whipping cycle or gonna stay there, maybe get a bit more of an uptick, soon. We need to found more cities and through them, catch up with the crop yield!

Power:

[Image: Civ4ScreenShot0544_zps1a7e6ca0.jpg]

Appears to be keeping in lockstep with us. Note our increase due to Hunting.

And finally, Demographics:

[Image: Civ4ScreenShot0545_zpsa80af7a0.jpg]

Going for The Great Lighthouse and failing has basically put us in shit tier for demographics. But hey, everyone loves a challenge! Lets see if we can claw our way back to #1 for Number Fun!
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 20th, 2013, 13:16

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