(June 22nd, 2013, 10:32)BaII Wrote: What's the food box for it? if it's about half way full then I would say chop for the granary, then whip the settler, or if the food box is barely full then have the chop overflow into the granary.
The food box will be about half full when the Granary would finish (Which w/ proper chop usage would be 3T from now), so I will chop out the Granary, then go into a Settler and whip it. Thanks! : )
As for the rest of the turn...
![[Image: Civ4ScreenShot0553_zpse2814d7d.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0553_zpse2814d7d.jpg)
The Axe has no way to explore WilliamLP's borders, so I am going to pull back and maybe have it explore the ice. No point in letting it loiter around here uselessly.
![[Image: Civ4ScreenShot0554_zps1728035f.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0554_zps1728035f.jpg)
At first, this simply looks like a one tile island right next to WilliamLP's land...but look in the fog to the south: That's a peak. I don't think WilliamLP can actually get here without a Galley! That explains why he is researching Sailing, too...
If we wanted to, we could sail a Galley w/ a Settler (And an axe?) over and try to get to the land past the peak before WilliamLP...but that seems uselessly antagonistic. I will, however, consider the possibility of settling the 1-tile island, for an overseas TR (2 w/ Currency). BaII, do you think it is worth sailing a Settler(+ Axe?) over there or should we just ignore it?
![[Image: Civ4ScreenShot0555_zpsfa5a7466.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0555_zpsfa5a7466.jpg)
Axe will take care of this Barb warrior. It can then either defend John Dodge or prep to get on our boat to defend the tile island city.
Also, Cows & Clams name has been set to be "C. Vanderbit, on the bass of "The C made me think of how Cows and Clams started w/ C!"
Graphs:
Score:
![[Image: Civ4ScreenShot0556_zps4451cfcb.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0556_zps4451cfcb.jpg)
GNP:
![[Image: Civ4ScreenShot0558_zpsa801aa96.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0558_zpsa801aa96.jpg)
Production:
![[Image: Civ4ScreenShot0559_zps4bee3761.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0559_zps4bee3761.jpg)
(Snapped to show it stayed consistant and to show how funny our Graph looks! Rollercoaster ride! : D)
Crop Yield:
![[Image: Civ4ScreenShot0560_zpscd3c2dff.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0560_zpscd3c2dff.jpg)
(Power has stayed the same)
![[Image: Civ4ScreenShot0561_zpsef5dfa64.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0561_zpsef5dfa64.jpg)
Crop Yield is down both because the capital is Size 2 (+4 food once it starts growing) + Walton is off the Corn for just a bit to optimize the Granary build. We pop up a spot to 7th just by switching back to the Corn.
One last note...
![[Image: Civ4ScreenShot0562_zps347ccc13.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0562_zps347ccc13.jpg)
That Tundra Crabs represents the ones near the Barb City. I think that we might want to, after the capital builds a Settler, 2-pop an Axe into an Axe and sail at the barb city...if for no other reason then the fact that if WilliamLP does the same and takes it, our entire game is boned as we can't get the land over there. If we're lucky, it'll be barb warriors and we can take it for an easy city.
Do you agree with this?