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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

That was an extremely bizarre glitch!

Now, on to the actual turn...

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Speaking of Spacetyrantdegaullexenumon, we met them this turn! Can we get a character bio in here?

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The team is headed by the dreaded BRicktron, formerly known as BRicktronus. This powerful leader of the Byzacon army is not someone to be trifled with: He can transform from robot to jet to Civ 4 Player! Ruthless and determined to do anything to reach his goals, BRicktron is a top tier threat that requires careful monitoring, unless we want a load of robot shoved up our asses. (Their leader is De Gaulle of Byzantine, as you may recall!)

[Image: Boldscream_zps0e82e7e7.jpg]

BRicktron is flanked by one of his top commanders and, in fact, his first in command: Boldscream. A cunning and conniving contributor of complex and callously catastrophic and calculated contrivances, Boldscream is always looking at ways to become #1, even if it is at the expense of our deal BRicktron up there. He can turn into a Civ player who flies, which is pretty cool I guess. Don't ask about the stilettos.

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The final member of the triumverate of De Gaulle is the silent Soundtyrant. Although he does not speak up much, it is unmistakable when he stands his ground, and none of the Byzacons would make a move against their "beloved leader" BRicktron with him around: Even Boldscream can't handle that. His ability is even on par with BRicktron! He can use his inner wires can even be used to play Civ from anywhere in the world, and his drone Gaullebeak can fill in for him when he needs to go get an energy snack. A vital compotent of the team.

[Image: TyrantsBoldlyBricking_zps1ab70152.jpg]

In short...don't mess with these guys.

In more real news, the continued exploring of Unnamed Galley (Should we start naming these things so that we can tell them apart easier...?)

[Image: Civ4ScreenShot0564_zps3dfdc5ca.jpg]

Killing a Barb Warrior without taking damage...

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...And Demographics.

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And then we got a new turn! Wonder of wonders.

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More Galley exploring. It'll explore for a turn or 2 more, then swing back to the capital to pick up the Axes we'll be building for Barbtown.

Sam Walton's chop comes in: Granary completes EOT, then will work on a Settler to doublewhip and send to C. Vanderbilt. I think our failed WilliamLP exploration Axe will go cover the city for a defender. Something to note...

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The Oracle was BIAFDL and it is extremely easy to tell the one who built it is the Industrious/Financial Sisu. There is a 99% chance that they picked up Metal Casting from the Oracle: Confucianism was not founded, so it cannot be Code of Laws, and Industrious basically means you take MC from the Oracle. They likely also got Buddhism (Priesthood can come from Meditation, after all!), so we might have to end up dealing with Organized Religion Forges. Sisu's Russia might not have a UU/UB, but they are leveraging Huanya to their fullest and look like a promising competitor.

You can get enough experience from barbarians to unlock the Heroic Epic, right? 10 EXP? I'll do that with our Axe (Definately rename it to something like..."Epic Axe") to the north, as we could definately use an HE that our opponents, without the vast empty barbarian spawning reaches, might not have.

Two Graphs of note.

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[Image: Civ4ScreenShot0570_zpsd28c81f4.jpg]

It looks like WilliamLP decided to completely subsume themselves to GNP (Although a large part of that jump is +5 culture from the Hindu holy city) and plummet their production. Unless they start whipping out a million units, it looks like we are south safe.

[Image: Civ4ScreenShot0571_zps0d38806d.jpg]

Demographics. We should catch up in Crop Yield some when we found our 4th and 5th cities in about 5-7 turns (3-4 to finish them and some turns moving).
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 23rd, 2013, 14:18

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