Joao II is great and all, but can he fly on a dog? I don't think so!
Axe takes a promo and will take 2T to heal, then it is back to barb hunting for the HE.
Worker starts on the Deer next turn. Galley will return to the capital in 7T, which I sent it to do since IDK if we will be getting out Axes right around then, just before or just after, depends on how fast Standard Oil grows. Which, judging by the food, would be 5T-ish after this Settler finishes.
Sam Walton has whipped its Settler, which will travel Vanderbilt-wards. I will put the overflow into a Worker, grow to Size 3 (So that it can work the cottage), then finish the Worker. It'll only take 2T to grow to Size 3 again, after all. This will almost perfectly coincide with the cottage finishing.
I stunted David Buick's growth by a turn so that we could get Polytheism this turn: it'll switch to the farms again next turn, but I felt getting Polytheism (And thus starting Monotheism) a turn earlier was worth it.
I also posted signs for the simple irrigation of John Dodge's wheat, despite that being forever from now. Both of our Settlers will complete next turn, so we'll go from 3 to 5 cities pretty quickly. Nobody else we know has 5 cities. WilliamLP is also researching Writing, which they will get in 4T. WilliamLP/Boldly Going Nowhere seem to be putting all their EP into each other for the time being, so we're getting research visibility on WilliamLP. If we can, we may want to see if we can just stick to Graph visibility on Bolding when they both switch to us so that we can keep up w/ WilliamLP and maintain research visibility.
![[Image: Civ4ScreenShot0576_zps4a897a9b.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0576_zps4a897a9b.jpg)
WilliamLP's power spiked...BUT Sailing provides Power, so almost certainly some of it is that. I'll keep an eye on it anyway.
![[Image: Civ4ScreenShot0577_zpsb8fd98ec.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0577_zpsb8fd98ec.jpg)
Our production is pretty hilarious. I am also amused by our GNP(33), Production (3) and Crop Yield (33) scores all being just...the number three. We even have three cities, three Workers, 3 Axes and 3 Warriors!
Axe takes a promo and will take 2T to heal, then it is back to barb hunting for the HE.
Worker starts on the Deer next turn. Galley will return to the capital in 7T, which I sent it to do since IDK if we will be getting out Axes right around then, just before or just after, depends on how fast Standard Oil grows. Which, judging by the food, would be 5T-ish after this Settler finishes.
Sam Walton has whipped its Settler, which will travel Vanderbilt-wards. I will put the overflow into a Worker, grow to Size 3 (So that it can work the cottage), then finish the Worker. It'll only take 2T to grow to Size 3 again, after all. This will almost perfectly coincide with the cottage finishing.
I stunted David Buick's growth by a turn so that we could get Polytheism this turn: it'll switch to the farms again next turn, but I felt getting Polytheism (And thus starting Monotheism) a turn earlier was worth it.
I also posted signs for the simple irrigation of John Dodge's wheat, despite that being forever from now. Both of our Settlers will complete next turn, so we'll go from 3 to 5 cities pretty quickly. Nobody else we know has 5 cities. WilliamLP is also researching Writing, which they will get in 4T. WilliamLP/Boldly Going Nowhere seem to be putting all their EP into each other for the time being, so we're getting research visibility on WilliamLP. If we can, we may want to see if we can just stick to Graph visibility on Bolding when they both switch to us so that we can keep up w/ WilliamLP and maintain research visibility.
![[Image: Civ4ScreenShot0576_zps4a897a9b.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0576_zps4a897a9b.jpg)
WilliamLP's power spiked...BUT Sailing provides Power, so almost certainly some of it is that. I'll keep an eye on it anyway.
![[Image: Civ4ScreenShot0577_zpsb8fd98ec.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0577_zpsb8fd98ec.jpg)
Our production is pretty hilarious. I am also amused by our GNP(33), Production (3) and Crop Yield (33) scores all being just...the number three. We even have three cities, three Workers, 3 Axes and 3 Warriors!