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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Bingo!

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We can found a nice little city there: With Crabs, we can run the Crabs, the copper ice, the ice hill and a bunch of coast to get a decent city there. Hopefully there is even more seafood there, as it would allow us to get a good little fishing village w/ production there.

Thanks to the current hammers invested into David Buick's Lighthouse, it can be 2-pop whipped w/ max overflow when the city grows in 5T: When the Lighthouse gts to 29 H, I am going to switch off of it to a Granary, then 2-pop whip it and overflow into the Granary, which should allow a nice finish of the Lighthouse and near finish of the Granary.

Next turn is the turn: We'll be adding John Dodge and C. Vanderbilt to our cities! Worker #3 is done it's cottage, so it'll move over to C. Vanderbilt to chop out the WB: The Deer for John Dodge will be finished and ready in 2T, so it'll be done 1T after John Dodge is actually founded. Unless WilliamLP or BoldXenuBrick get a city out next turn, we will beat both of them to 5 cities, though we were beaten to 4 due to failed TGL build.

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WilliamLP is gaining his pop from whipping back, so large increase in graphs. He is also still putting all his EP into BoldXenuBrickformers: Good for us!

[Image: Civ4ScreenShot0586_zpsf6a5196d.jpg]

Demographics.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - June 27th, 2013, 06:35

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