![[Image: Civ4ScreenShot0610_zps7658ab8b.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0610_zps7658ab8b.jpg)
With AH in, we see our only free Horsies are way over here, by the barb city. We might need to keep marching Axes here until we can take it even w/ Archers. When we do take it, I want to use it as a Settler pump to the best of our ability: We've got a good 4 cities over there we can make. Code of Laws will be helpful if we can get the Forbidden Palace in it for massively discounted costs.
John Dodge shall 1-pop whip it's Granary for enhanced growth, with a chop going into a Monument to get the Wheat into play. After that, it will be a Lighthouse until it hits 4-pop, then an Axe defender 2-pop whipped into...well, we'll see what we have at that point. Vanderbilt's Worker gets to work on the cows, while Sam Walton puts the overflow into a Monument: Still not sure what to DO there, though. 2-pop whip a Settler? 2-pop whip an Axe defender, overflow + chop into a Settler? Slowbuild a Settler with a chop, even? Will be much clearer with Writing to get a Library in there.
Dunno what to do with David Buick after the 1T overflowed Granary finishes, but it'll probably just put shields into a Monument and wait to 2-pop whip an Axe for production + new city defender.
![[Image: Civ4ScreenShot0612_zps50881dd5.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0612_zps50881dd5.jpg)
Demographics. Our food is basically rival average (Since I just whipped off 4 food to get John Dodge's Granary out).