Sam Walton has a single turn of whip anger left. I'll go into the Settler: Overflow will go into the Monument. I'll move the Warrior in David Buick to cover the new city spot (It'll 2-pop whip a Spear/Axe and overflow into whatever since we don't have the ability to grow it up high yet...)
![[Image: Civ4ScreenShot0613_zpsc2eea3c4.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0613_zpsc2eea3c4.jpg)
I'm not quite sure where to settle here, but I am thinking the Crab City, due to the fact that the forest can be chopped for a Work Boat and therefor it will start MUCH faster. Also thinking maybe it should be Horace Dodge, since it is so much closer to John Dodge...
However, ANOTHER possible option is...
![[Image: Civ4ScreenShot0614_zpsea625ba4.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0614_zpsea625ba4.jpg)
Build/Whip Galley (Possibly, at the capital, via 2-pop Axe whip into Galley for defense) and settle over here! We can get a city much better than what we usually get, after all: 4 Grassland, Clams, Sheep, Lake and a Plains Hill to help with production a little. WilliamLP can only get to it via boat to my knowledge, but the issue would still be a bit low of defense...do you think it is worth the defensive risk, BaII? I think it might just be.
(Also just thought: David Buick should actually overflow into a Work Boat to scout out stuff for us!)
I've also modified the tile yields in Standard Oil to complete the Granary at an optimal time (When the food box is half full or thereabouts is the optimal time, yeah?) while letting us run off some of the whip anger clock. The two Workers in John Dodge are chopping the forest for a Monument there to get the Wheat: I think that, when they are done, I'm going to use them to road it up between John Dodge, Standard Oil and David Buick (It'd only take about 3T) and, if we go with founding Crab City, I'll want to road there too since it is a bit far from our more established city.
I haven't done Graphs in a while. Lets do Graphs.
GNP:
![[Image: Civ4ScreenShot0615_zps9e2af0df.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0615_zps9e2af0df.jpg)
Production:
![[Image: Civ4ScreenShot0616_zps7010e7d1.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0616_zps7010e7d1.jpg)
Crop Yield:
![[Image: Civ4ScreenShot0617_zpsb3cb99bb.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0617_zpsb3cb99bb.jpg)
Power:
![[Image: Civ4ScreenShot0618_zps9220d0de.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0618_zps9220d0de.jpg)
His power seems to have leveled off and become steady. I don't think we have to worry about an invasion for the moment.
![[Image: Civ4ScreenShot0619_zps4b1c74ea.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0619_zps4b1c74ea.jpg)
Demographics.
![[Image: Civ4ScreenShot0613_zpsc2eea3c4.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0613_zpsc2eea3c4.jpg)
I'm not quite sure where to settle here, but I am thinking the Crab City, due to the fact that the forest can be chopped for a Work Boat and therefor it will start MUCH faster. Also thinking maybe it should be Horace Dodge, since it is so much closer to John Dodge...
However, ANOTHER possible option is...
![[Image: Civ4ScreenShot0614_zpsea625ba4.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0614_zpsea625ba4.jpg)
Build/Whip Galley (Possibly, at the capital, via 2-pop Axe whip into Galley for defense) and settle over here! We can get a city much better than what we usually get, after all: 4 Grassland, Clams, Sheep, Lake and a Plains Hill to help with production a little. WilliamLP can only get to it via boat to my knowledge, but the issue would still be a bit low of defense...do you think it is worth the defensive risk, BaII? I think it might just be.
(Also just thought: David Buick should actually overflow into a Work Boat to scout out stuff for us!)
I've also modified the tile yields in Standard Oil to complete the Granary at an optimal time (When the food box is half full or thereabouts is the optimal time, yeah?) while letting us run off some of the whip anger clock. The two Workers in John Dodge are chopping the forest for a Monument there to get the Wheat: I think that, when they are done, I'm going to use them to road it up between John Dodge, Standard Oil and David Buick (It'd only take about 3T) and, if we go with founding Crab City, I'll want to road there too since it is a bit far from our more established city.
I haven't done Graphs in a while. Lets do Graphs.
GNP:
![[Image: Civ4ScreenShot0615_zps9e2af0df.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0615_zps9e2af0df.jpg)
Production:
![[Image: Civ4ScreenShot0616_zps7010e7d1.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0616_zps7010e7d1.jpg)
Crop Yield:
![[Image: Civ4ScreenShot0617_zpsb3cb99bb.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0617_zpsb3cb99bb.jpg)
Power:
![[Image: Civ4ScreenShot0618_zps9220d0de.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0618_zps9220d0de.jpg)
His power seems to have leveled off and become steady. I don't think we have to worry about an invasion for the moment.
![[Image: Civ4ScreenShot0619_zps4b1c74ea.jpg]](http://i10.photobucket.com/albums/a121/rocketracer94/Civ4ScreenShot0619_zps4b1c74ea.jpg)
Demographics.