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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

[Image: Civ4ScreenShot0629_zpsbcd76499.jpg]

The luck just keeps-a-comin'! Thanks for moving the Warriors out, barbs!

I renamed the barbarian city, Sakae, to Chevrolet. Not the man, the company, due to the early history of the company (Louis Chevrolet sold it before it became big).

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Obviously, we took the city (Which gives us enough cash to power through Writing and Monotheism @ 100%). Part of why CoL might be worth going for is this: 4 GPT maintanence and giving the number of cities maintanence a boost, plus we want the Forbidden Palace here soon. But Monarchy is probably more important.

I realized that, with the Galley coming over, we could probably whip out an Axe from Standard Oil (overflow into w/e, probably a Library) and a Settler from Walton (Overflow into Worker -> 1T of Growth -> Settler until 2-pop whip) to get the island city. I am going to go for it. If we can nab it, our useful cities will have gone up greatly in a short amount of time. After that, whipped axes and such can be sent there periodically for happiness and to stuff it full of defense. Will also send a Spear soon-ish to prevent him from just punking it with some Chariots.

[Image: Civ4ScreenShot0631_zps8bcfa4d4.jpg]

No funny Graphs, just Demos. Our land area will show up some when Chevrolet comes out of revolt and Sam Walton/Vanderbilt/John Dodge pop their borders. Workers by John Dodge will chop out a Work Boat for the new city, then swing on by for when the borders expand to grab Wheat, BTW.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 13th, 2013, 17:07

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