Links to controversial/interesting/worthy posts:
Old Harry's opponent analysis
Fintourist's opponent analysis
t4 - Fintourist doesn't want us to select a tech - with unfortunate consequences
t28 - Our initial dotmap (not bad if I say so myself)
t48 - Slowest opening ever
t92 - Our righteously just aggression against the infidel Suttree (Suttree war pt 1)
t98 - Suttree's first revenge attack which prompted this initial response and then this risky maneuver (Suttree war pt 1)
t106 - Alphabet brings the world together - Hi William! This was when we first offered Ichabod and Plako open borders - then nine turns later we offer them to you too - sorry we weren't quicker
t110 - Map of the world - wahay! Pindicooter and Commodore are neighbours!
t110 - THH puts his finger on our biggest issue this game - we're surrounded!
t115 - Sutree's second attack - and the outcome (Suttree war pt 2)
t119 - How mostly_harmless fell and why he did it
t120 - A map of our continent - halfway through YuriMack's demolition of mostly_harmless
t123 - Our first casualty of the game dies as we liberate the city of Nibru Peterloo - and a post showing all our cities (spoilered at the bottom)
t129 - Old Harry makes random boasts about attacking YuriMack in a cynical bid to garner lurker comment
t131 - Analysis of the other team's starts (except m_h who I forgot
)
t133 - Fintourist lays out our mid-game military options
t138 - Fintourist values Pacifism specialists vs golden age tiles
t143 - So who can we actually attack then? - tactical military possibilities (the answer is no-one
)
t144 - How to value a shrine 101. With Prof Fintourist
t146 - Detailed golden age plans with the 4GP plan
t148 - Possible tech paths followed by Economics-race analysis and farewell from Fintourist
t150 - Great Person bulb/mission/GA strategy locked in - for better or worse...
t152 - Farewell Slowcheetah and a Golden Age city run-through
t154 - Plako attacks Dhal and we find out just how backward Suttree is
t159 - Hey! Why don't we attack Suttree? (Suttree war pt 3)
t161 - Hey! Why don't we attack Suttree in a different way? And please punch me if I ever claim to know anything about RBmod ever again (Suttree war pt 3)
t162 - This is all going well... (Suttree war pt 3)
t163 - And it all falls apart
(Suttree war pt 3)
t164 - Old Harry's
post for the game (Suttree war pt 3)
t166 - The phoney war turns real and we fight back (Mackoti war pt 1)
t167 - THH's plan for killing Mackoti (Mackoti war pt 1)
t169 - Casting off the jackboot of the cruel oppressor (Mackoti war pt 1)
t172 - Can we attack Mack's capital please? (Mackoti war pt 1)
t178 - This is when the doom set in (Mackoti war pt 1)
t180 - Mis-click controversy
t181 - Okay, we surrender - just don't hit the face! (Fifteen turns at war with Mack and we're only down one city!) (Mackoti war pt 1)
t184 - We got bored of peace and have a cunning plan for attacking Suttree (Suttree war pt 4)
t185 - The global tech situation
t186 - We attack Suttree live on Youtube (so much less interesting than you'd imagine), then we ponder on our next conquest (since this one has been such a triumph
)
The story of Suttree the Monkey (the funniest bit of the whole thread)
t193 - More attack planning
t195 - Making friends and influencing people pt 2: Ichabod (Ichabod war pt 1)
t196 - War is over, long live future war!
t199 - Fintourist dreams of attacking dtay
t205 - Money, Money, Money, and will Ichabod attack us?
t209 - How useful are factories anyway?
t210 - Fintourist takes over and gives a mini state-of-play while Old Harry deals with nappies
t219 - Die boats die! (Ichabod war pt2)
t222 - Is Commodore our new best friend?
Krill wins everything...
t226 - This is a complicated world...
t227 - Maybe we should attack dtay?
t234 - Just a little bit more fighting with the Greeks (2metraninja took over from Ichabod war pt2 cont.)
t237 - Paranoia grows
t240 - Eh? Is Mack our new best friend?
t245 - The calm before the storm
t248 - The storm. Or one giant hailstone... Followed by our deluge
t249 - Crazy attack plans that won't work followed by some attacks that do work
t250 - Aaaaaaaaargh! 2MetraNinja you ba****rd! (IchaMetra war pt3) and the battle of Hamburg
t252 - We could raze five of Mackoti's cities this turn, but we choose not to out of the goodness of our heart and because we're already at war with two other players
t255 - Using 5 Commando Infantry to kill a size 6 city seems a bit of a waste, right?
t257 - Killing more Greek ships...
t258 - Two commandos short of keeping the Greek capital (see t255
)
t267 - We throw away a bunch of units just for a laugh (
). As revenge can we burn a proper mainland dtay city?
Suttree made us a title sequence!
Settings:
Password: tourist
Leaders: Random, 2 mulligans allowed.
Difficulty is Monarch
World size is Huge (hacked to be Large)
Temperate Climate
Low Sea Level
Speed is Normal
Vassals are off
TT is off
Huts are on
Events are off
barbs are on
EP: on
don't see starting screenshot before leaders
Ichabod/Wetbandit: Shaka of Greece
dtay: Alexander of Germany
Plako: Ragnar of Maya
retep: Sitting Bull of Khmer
Jowy/The Black Sword: Pacal of India
Slowcheetah: Ramesses of Mongolia
mostly_harmless: Qin Shi Huang of Sumeria
Azza: Joao of Dutch
Pindicator/scooter: Darius of Vikings
Nakor/CFCJesterfool: Wang Kon of Rome
Fintourist/Old Harry: Montezuma of Babylon
Commodore/Kurumi: Victoria of Portugal
Bacchus: Suryavarman of Carthage
WilliamLP: Isabella of Inca
Yuris: Mehmed of Ottomans
Serdoa Dhalphir: Mansa Musa of America
Bigger/Lewwyn: Gandhi of China
suttree: Huayna Capac of Spain
Old Harry's opponent analysis
Fintourist's opponent analysis
t4 - Fintourist doesn't want us to select a tech - with unfortunate consequences
t28 - Our initial dotmap (not bad if I say so myself)
t48 - Slowest opening ever
t92 - Our righteously just aggression against the infidel Suttree (Suttree war pt 1)
t98 - Suttree's first revenge attack which prompted this initial response and then this risky maneuver (Suttree war pt 1)
t106 - Alphabet brings the world together - Hi William! This was when we first offered Ichabod and Plako open borders - then nine turns later we offer them to you too - sorry we weren't quicker

t110 - Map of the world - wahay! Pindicooter and Commodore are neighbours!
t110 - THH puts his finger on our biggest issue this game - we're surrounded!
t115 - Sutree's second attack - and the outcome (Suttree war pt 2)
t119 - How mostly_harmless fell and why he did it
t120 - A map of our continent - halfway through YuriMack's demolition of mostly_harmless
t123 - Our first casualty of the game dies as we liberate the city of Nibru Peterloo - and a post showing all our cities (spoilered at the bottom)
t129 - Old Harry makes random boasts about attacking YuriMack in a cynical bid to garner lurker comment
t131 - Analysis of the other team's starts (except m_h who I forgot

t133 - Fintourist lays out our mid-game military options
t138 - Fintourist values Pacifism specialists vs golden age tiles
t143 - So who can we actually attack then? - tactical military possibilities (the answer is no-one

t144 - How to value a shrine 101. With Prof Fintourist
t146 - Detailed golden age plans with the 4GP plan
t148 - Possible tech paths followed by Economics-race analysis and farewell from Fintourist
t150 - Great Person bulb/mission/GA strategy locked in - for better or worse...
t152 - Farewell Slowcheetah and a Golden Age city run-through
t154 - Plako attacks Dhal and we find out just how backward Suttree is
t159 - Hey! Why don't we attack Suttree? (Suttree war pt 3)
t161 - Hey! Why don't we attack Suttree in a different way? And please punch me if I ever claim to know anything about RBmod ever again (Suttree war pt 3)
t162 - This is all going well... (Suttree war pt 3)
t163 - And it all falls apart

t164 - Old Harry's

t166 - The phoney war turns real and we fight back (Mackoti war pt 1)
t167 - THH's plan for killing Mackoti (Mackoti war pt 1)
t169 - Casting off the jackboot of the cruel oppressor (Mackoti war pt 1)
t172 - Can we attack Mack's capital please? (Mackoti war pt 1)
t178 - This is when the doom set in (Mackoti war pt 1)
t180 - Mis-click controversy
t181 - Okay, we surrender - just don't hit the face! (Fifteen turns at war with Mack and we're only down one city!) (Mackoti war pt 1)
t184 - We got bored of peace and have a cunning plan for attacking Suttree (Suttree war pt 4)
t185 - The global tech situation
t186 - We attack Suttree live on Youtube (so much less interesting than you'd imagine), then we ponder on our next conquest (since this one has been such a triumph

The story of Suttree the Monkey (the funniest bit of the whole thread)
t193 - More attack planning
t195 - Making friends and influencing people pt 2: Ichabod (Ichabod war pt 1)
t196 - War is over, long live future war!
t199 - Fintourist dreams of attacking dtay
t205 - Money, Money, Money, and will Ichabod attack us?
t209 - How useful are factories anyway?
t210 - Fintourist takes over and gives a mini state-of-play while Old Harry deals with nappies
t219 - Die boats die! (Ichabod war pt2)
t222 - Is Commodore our new best friend?
Krill wins everything...
t226 - This is a complicated world...
t227 - Maybe we should attack dtay?
t234 - Just a little bit more fighting with the Greeks (2metraninja took over from Ichabod war pt2 cont.)
t237 - Paranoia grows
t240 - Eh? Is Mack our new best friend?
t245 - The calm before the storm
t248 - The storm. Or one giant hailstone... Followed by our deluge
t249 - Crazy attack plans that won't work followed by some attacks that do work
t250 - Aaaaaaaaargh! 2MetraNinja you ba****rd! (IchaMetra war pt3) and the battle of Hamburg
t252 - We could raze five of Mackoti's cities this turn, but we choose not to out of the goodness of our heart and because we're already at war with two other players

t255 - Using 5 Commando Infantry to kill a size 6 city seems a bit of a waste, right?
t257 - Killing more Greek ships...
t258 - Two commandos short of keeping the Greek capital (see t255

t267 - We throw away a bunch of units just for a laugh (

Suttree made us a title sequence!
Settings:
Password: tourist
Leaders: Random, 2 mulligans allowed.
Difficulty is Monarch
World size is Huge (hacked to be Large)
Temperate Climate
Low Sea Level
Speed is Normal
Vassals are off
TT is off
Huts are on
Events are off
barbs are on
EP: on
don't see starting screenshot before leaders
Ichabod/Wetbandit: Shaka of Greece
dtay: Alexander of Germany
Plako: Ragnar of Maya
retep: Sitting Bull of Khmer
Jowy/The Black Sword: Pacal of India
Slowcheetah: Ramesses of Mongolia
mostly_harmless: Qin Shi Huang of Sumeria
Azza: Joao of Dutch
Pindicator/scooter: Darius of Vikings
Nakor/CFCJesterfool: Wang Kon of Rome
Fintourist/Old Harry: Montezuma of Babylon
Commodore/Kurumi: Victoria of Portugal
Bacchus: Suryavarman of Carthage
WilliamLP: Isabella of Inca
Yuris: Mehmed of Ottomans
Serdoa Dhalphir: Mansa Musa of America
Bigger/Lewwyn: Gandhi of China
suttree: Huayna Capac of Spain
(July 18th, 2013, 11:40)Krill Wrote: Thanks unto Sevenspirits for editing the change log to be more understandable.
RB mod Versions 2.0.3.4
Change from 2.0.3.3: city revolt mission is actually removed this patch; revolt civic and revolt religion missions also removed (as opposed to being available at Future tech)
Quote:Change log 2.0.3.4
Traits:
Civs:
Leaders:
Civics:
Wonders, Projects:
Base unit changes:
Buildings:
Technology:
Renaissance era technology prices increased by a percentage of base BtS tech cost as follows:
All medieval and earlier techs are untradeable:
Espionage:
Tile Changes:
Game Mechanics:
Miscellaneous:
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld