There might be some analysis in the rbmod thread in general discussion. From what I've seen and (very briefly) played, pro and org are good, exp is bad, everything else is balanced. I don't think anything about phi has changed and cha has improved slightly from vanilla.
It comes down to how confident we are with a great people strategy - I've never played one, but I'm happy to try it. Mali is decent I think, techs are as good as you get without agriculture and skirmishers could make us unpalatable early on.
I guess the mulligans are for a terrible combo like joao of America, so we should only skip this one if phi is bad. I wouldn't pick it, but I don't think I'd turn it down either. Should we flip a coin?
Brick - are we holding up second round choices for everyone?
It comes down to how confident we are with a great people strategy - I've never played one, but I'm happy to try it. Mali is decent I think, techs are as good as you get without agriculture and skirmishers could make us unpalatable early on.
I guess the mulligans are for a terrible combo like joao of America, so we should only skip this one if phi is bad. I wouldn't pick it, but I don't think I'd turn it down either. Should we flip a coin?
Brick - are we holding up second round choices for everyone?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld