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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

I ended up going with "None of the above" for the capital, as I saw that it could build a 2T Worker via overflow! I desperately need Workers (If there is one area I feel I have been playing poorly, it is that I need more Workers, I only have 4 but just quickly increased my city count from 5 to 7!), so this will help. John Dodge also just whipped a Lighthouse and could overflow it into a Worker as well, or possibly Moai (but unlikely).

And then something that made me literally go "Oh, no way!"

[Image: Civ4ScreenShot0640_zps960edb58.jpg]

That's right, the Barbarian Worker that fled moved right next to my Axe! Even if it put me next to the barb axe, there is no way I could pass up a FREE Worker. Assuming that the Axe survives or is not attacked, it will escort the Worker to Chevrolet, where it can help improve all of the things. Aaaaaaaall of them!

BoldXenuBrick shows a significant dip in, well, everything and a small drip in Power when looking at the Graphs. I am not sure if it just those 3 whips from 2 turns ago or if something, maybe barbs or a war?, is causing them issues. Also, they revolted to Representation last turn. (Maybe it was just the Graph doing stupid revolt things...)

I founded the Crab City, which I decided to name Horace Dodge instead of the Fish/Furs. It's so close to John that I felt it only appropriate to name them as brothers. It will be getting out a Work Boat via help from chops and will wait for Hinduism for something to expand borders with.

[Image: Civ4ScreenShot0641_zps12d7c881.jpg]

Demos are looking slightly up: We are no longer last in production, for example. I wonder what will happen when the 3 pop of Chevrolet come out of revolt...
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 16th, 2013, 18:19

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