My thoughts are move the scout SE-SE - it's not a hill but it will let us see tiles to the south that the hill won't.
Settle in place is probably the only option, with that food we should get up and running quickly, I'd assume we have something else in the fog too though, so lets move the scout first.
If we SIP I guess worker->work boat->work boat, and Fishing->Mining->BW but I need a sandbox before saying anything more detailed than that. I'll see about creating one tomorrow (evening) unless you beat me to it...
Moving our capital to a stronger cottage/production location later on in the game looks likely to me.
Oh and thanks Krill, Mardoc and especially Rowain - interesting read!
Settle in place is probably the only option, with that food we should get up and running quickly, I'd assume we have something else in the fog too though, so lets move the scout first.
If we SIP I guess worker->work boat->work boat, and Fishing->Mining->BW but I need a sandbox before saying anything more detailed than that. I'll see about creating one tomorrow (evening) unless you beat me to it...
Moving our capital to a stronger cottage/production location later on in the game looks likely to me.
Oh and thanks Krill, Mardoc and especially Rowain - interesting read!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld