Nice work Harry!
I will definitely play through and study your variations and then try to come up with new stuff! I'm kind of happy with my previous suggestion in the sense that it leaves both of our cities in good shape working improved tiles, which helps us forwards after the turn 40, but I guess everything goes still too comfortably (room for squeezing) and we should probably aim at getting settler out ~EOT35 and accept trade-offs in some other aspects.
But yeah, I kind of agree with you. I definitely want to sim some openings that use less whip than my first suggestion. Of course, having our capital at larger size is in practise only beneficial if we can work improved tiles.
What we should do now is to at least consider all kind of variations that don't start with SIP + Mining + 15t worker (which seems almost like a no-brainer based on current information) and just make sure that we are not missing anything interesting. We should still have plenty of time, before we need to make more difficult decisions

Quote:I could also add f) don't revolt to slavery until the settler is finished. I feel as though I'm not getting big enough quick enough and Slavery doesn't help that.I'm sure you remember that we are SPI.

Quote:So fishing->pottery could be an approachYeah, let's try that. Although as awesome improvement as granary is I feel that those 60 hammers are so early probably more usefully spent for warriors/work boats/workers. And 2/0/1 cottages feel just too weak to work so early when every hammer counts.
Quote:We should perhaps put our sims on hold until we see the rest of the BFC...Yep, I'm just trying to familiarize myself with different approaches and things that we must take into consideration when this game really starts. Along with immediate scouting, the placement of our 2nd city will have a huge impact on our approach. Early settler is not too helpful, if we can't provide solid worker support, military protection or get enought tiles improved in our capital.
What we should do now is to at least consider all kind of variations that don't start with SIP + Mining + 15t worker (which seems almost like a no-brainer based on current information) and just make sure that we are not missing anything interesting. We should still have plenty of time, before we need to make more difficult decisions
