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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Turn again, turn again, jiggity jig.

We met Azza...

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He has 5 cities, a low score (31 below us and we're way behind everyone else!) and is probably no threat to do just about anything. He could be the one in the war, presumably on the losing end. I am thinking of trying to go Scout in Walton after the Settler whip, see if I can find anything or anyone new (Maybe someone with Monarchy for a wee bit of discount, arr!)

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Two Great Scientists were born...

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Demographics. Our Crop Yield is going to take a sharp drop in the next 1-2 turns as we do what will be one of our last rounds of whipping before we start growing up. We should be able to balloon a little after that: We'll still probably only end up middle of the pack, though. The good thing is that we have a solid city count of good cities: We are equal with BoldXenuBrick, 1 above WilliamLP and have 1 city coming when Walton whips the Settler and another when Chevrolet can grow and whip it's Settler. Getting over the hump of Monarchy, then CoL/Currency, could put us in a good position, albeit probably not a winning one...but if we can later conquer someone...
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 21st, 2013, 09:36

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