Very good observations! Yeah, let's move SE-E with the scout. It does reveal the most tiles (huts!), fits probably better with our scouting plans and gives at least as much information reg the possible PH plant as SE-SE.
I think the location of that PH is awkward, I believe that it would create us problems when we try to dotmap around those fishes. However, if there is a 6-foodhammer resource... That would make a difference! Our fishes will be eventually nice +6 food tiles, but that's still far away in the future and sea resources make for a slower and less flexible start. A 6-yield tile + PH start would speed everything quite a bit.
Re plako: Now it will be even more impressive when we run over his rifles with modern armor...
Seriously though, it's T0 and I already have a feeling that we are far behind.. I hope I'm wrong!
PS. I try to find tomorrow a solution how to connect to the game
I think the location of that PH is awkward, I believe that it would create us problems when we try to dotmap around those fishes. However, if there is a 6-foodhammer resource... That would make a difference! Our fishes will be eventually nice +6 food tiles, but that's still far away in the future and sea resources make for a slower and less flexible start. A 6-yield tile + PH start would speed everything quite a bit.

Re plako: Now it will be even more impressive when we run over his rifles with modern armor...

PS. I try to find tomorrow a solution how to connect to the game
