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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

(July 24th, 2013, 10:16)MaxPower Wrote:
(July 23rd, 2013, 15:58)Kuro Wrote: Do the other Lurkers have any opinion? Is 3 too little for a fast cultural victory?

You can do it with 2 religions pretty fast if you decide to commit to it in the next 30ish turns, but assuming lot of risks.

You will need 18 temples for the 6 cathedrals and research up to music, drama and Code of Laws. Once you get there just make cottage heaven in your lands and put the slider into culture. Use the extra happiness for artist specialists and more cottages.

Sistine chapel won't hurt you either.

Of course you will be very vulnerable to enemy attacks, as you will fall behind in research.

It's a big gamble but I think is doable.

What do you think if we get Feudalism/Construction in addition to Music/Drama/CoL? I was thinking that with Longbows + Catapults to protect us and turning our capital into a Great Artist farm, we could get a Cultural Victory quickly: The fact we could get a lot of Great Artists from the capital helps sandbag it, too. We head up to Music for Sistine, found the city with Marble.

I was contemplating it because it doesn't seem like we are well set up for other victories: Space Race is hard with all of our ice and a lack of a true huge production city, for example. Our resources and placement is not well set for a military victory. Time is of course out, Diplomatic isn't really a true MP option...

A lot of culture victories in previous MP games we've seen seem to have failed because the descision to go for them was made late. So that is partially why I was thinking of this early. If we go for it, we want to do it earlier rather than later.

I'll play the turn soon.

Also, who is Damon82?
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 24th, 2013, 18:18

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