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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

We probably did miss a chance to just bum rush WilliamLP. I suppose we went for a TGL gambit over an axe gambit, since if we'd have gotten TGL, I think our position would be twice as good, as it'd let us do a lot more to get going early on and so on and such forth.

BaII, do your calculations take into account any Great Artists? If it doesn't, we can probably shave a decent amount of turns off it, depending on how many we pop out of our capital.

Let's run some calcs on that anyway...

Our capital can make 17 surplus food if we do not work John Dodge's Deer and do work both Clams. If we assume that 2 of this food goes into a Plains Hill for production until we totally ramp up culture, this works out to 15 food, or 7 Artists, which comes to...3 x 7 = 21 GPP per turn? 21 GPP per turn over 40 turns = 21 x 40 = 840 GPP. IIRC, it is 100 GPP per level, so that gives us 8 Great Artist, assuming we do not go into Pacifism at some point.

8 Great Artists bombing is 4000 x 8 = 32,000 culture, or enough to take a lagging city a good way or, my preferred idea, to have the capital hit or nearly hit it naturally and bomb the other two to make it sudden, quick and harder to response too.

If we took the hill off and went to 8 Artists for 24 GPP, 24 x 40 = 960 GPP, and we could start a few turns earlier to hit 1000 GPP. Theoritically, we could hit 11 Great Artists with Music, or 44,000 culture in culture bombing.

Personally, I'm thinking we might just wanna run with this. Even if it presents the largest possibility of us LOSING, since it is risky, I think it also presents our best chance of WINNING. And everyone wants to win! Winning is good.

The hardest part, to me, would seem to be actually GETTING "40 turns of 100% culture", which seems like it'd end up costing a lot of treasury. Perhaps we would need to exchange an Artist for a Merchant? We'll need to think deeper into this before commiting to it, I suppose. Another thing would be how many techs we can actually get before we need to go 100% culture and still have a reasonable finish date...we need Monarchy, Code of Laws, presumably Currency to keep our econ going, Drama, Music, presumably Feudalism to not die and possibly up to Liberalism (Though we could at least probably beeline Lib at that point). A good deal of techs, especially since we probably couldn't Scientist-bulb Education...

One good thing is that, if we decide to make our culture cities Capital/Walton/Vanderbilt, production city John Dodge could be used to produce any number of things while we do this...though on that note, would John Dodge actually make a better culture city than Walton?
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 25th, 2013, 02:30

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