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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

A Post of Particularly Large Size on a Turn of Particularly Important Numerance

Turns out, I messed up: We're 5 friggin' gold short of just cranking out Monarchy. I set the research for 20% to put a some beakers into Monarchy (Just in case something happens Gold-wise), but aside from that, there was little in the way of actual reporting. So let us go through the Corporate Empire, city-by-city, and presumably have lurkers snicker a little at the fact I'm not the best at Civ. (But hey, some good natured ribbing is good! : P)

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Our capital, Standard Oil. It has gone off the Corn for a few turns, starting this turn, so that we can get Monarchy, which has taken far too long because we didn't cottage fast enough and thus overexpanded. Growing slower this time will also better time it with Hereditary Rule. It'll keep putting 6 HPT into a Library as it builds up, possibly taking a break to Axewhip into Spear into Library when Hereditary Rule comes in for happiness. The overall goal is to just grow really big and work all those cottages and hope our economy doesn't sink.

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Sam Walton, our second city. It has Corn, it has Clams, it has a little bit of cottaging, it has a hill and it has a 3 food Lake. It also has unhappiness because it is 4T until whip unhappiness ends. As Monarchy approaches and after the Scout comes out, it will 2-pop whip it's Axe and overflow into a Library, having Organized Religion at that point, allowing the Axe to station itself there for happiness and get good hammers into it's library. Then we'll grow up and work the cottages, the hill and then just whatever comes up as we go, probably the sea.

At this point, I realized 5T of 70% and then 1T of 50%~ should get Monarchy in 6T anyway, so I bumped up the science rate from 20% to 70% and we should have Monarchy in 6T. Yay!

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David Buick. It has Copper and that's about it. It's working 2 coast over 2 Grassland Farms to help push along Monarchy. Pretty useless city, but we needed the copper.

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By contrast, John Dodge is an excellent city that will be making a lot of production once those hills get mined and has a lot of food. A single coast is being worked off the Tundra Deer to help Monarchy along and because it is alright to slow the growth just a bit while we wait for Monarchy to come in. It'll build Moai, then a Library, then probably crank out military to happiness itself and other cities up.

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C. Vanderbilt, which I swear I typo as Vandervilt every time I write a report involving it, will be cranking out Missionaries for the near future, maybe a Temple soon too, and will turn out to be a good city in the future. It is one of the better options for a culture city because of all the rivers, even if the Plains make it slightly food-poor.

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Chevrolet, which really needs it's borders to expand already. It has a Worker finishing the Deer and has a Granary in 5T, at which point it might whip out a Lighthouse to make all those coast tiles better, then go into a Work Boat. The boat will just be chopped out with one of those Tundra Forests near it. Not the best city, but it has some nice stuff compared to our others.

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Our last current city, Horace Dodge. It'll basically just work the Crabs, Coast, Copper and hills, though one of the hills might need a windmill, I don't have the time to add up the food. Not a great city, but with 7-10 HPT from Hills and workable Coast, it can easily produce more than it cost.

As you may have guessed by the time, I do not have the time to do a research and opponent overview. I'll be doing that later today, though, to complete the Particularly Large Sized Report.
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 28th, 2013, 09:09

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