Heh, that's a bit of a self-serving spin there, Lord Parko. 
PB7 was a stress-laden nightmare for everyone, but I suspect it wasn't just the double moving, but also the clock games, hiding research and manipulating the rules as written. Which is why we moved more successfully with just two rules: Don't be a jerk (because RB is about a bunch of smart guys gaming a game to its limits, duh they'll game explicit rulesets), and don't welcome Lord Parkin. Perhaps the second is unfair, but the success rate's been high.
PB4 there was a good deal of clock shenaniganing, but the final straw was actually Lord Parkin's patsy-ally, Regoarrarr, declaring a fake war in the first seconds of the game to allow his master (LP) to first-strike apart allied forces trying to strike LP. Although to be fair at that point it was pretty hopeless anyway, given the billions of NAPs.

PB7 was a stress-laden nightmare for everyone, but I suspect it wasn't just the double moving, but also the clock games, hiding research and manipulating the rules as written. Which is why we moved more successfully with just two rules: Don't be a jerk (because RB is about a bunch of smart guys gaming a game to its limits, duh they'll game explicit rulesets), and don't welcome Lord Parkin. Perhaps the second is unfair, but the success rate's been high.
PB4 there was a good deal of clock shenaniganing, but the final straw was actually Lord Parkin's patsy-ally, Regoarrarr, declaring a fake war in the first seconds of the game to allow his master (LP) to first-strike apart allied forces trying to strike LP. Although to be fair at that point it was pretty hopeless anyway, given the billions of NAPs.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.