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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Just some quick hits today, because of...welllllll...REASONS:

WilliamLP founded like 3 new cities on T100, but I am not sure he really has the base to support that. He should be heading to Currency, but his current research target is Masonry, so IDK.
Retep got Currency.
Standard Oil only has 1 cottage to go before all Grassland is cottaged for it. I think I will send the 2 Workers doing it to Fred Wolseley soon after they finish the cottage, as they can help it chop out something (Probably a Work Boat), then cottage up the grassland around it. Ideally, we could get a Hindu Missionary there soon too, but it'll build a Monument since I don't think we will.
Sam Walton finished scout, begins on Library, will receive next Missionary.
Since Horace Dodge doesn't have much to work and the single coast does not change the Monarchy calcs, I whipped it's Granary as I am pretty sure it was the optimal time food-wise and it'll help growth.
A wild axe approaches Chevrolet! Command?

Sorry for still not having that long diplo post up...
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - July 30th, 2013, 04:37

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