Scenario 1: Settle in Place, Start with Fishing and a Work Boat
The first set of simulations will assume that we settle in place and start with fishing, so that we can go max hammers at the start to build a quick work boat. The following civilizations start with Fishing:
Wow, that's a pretty lackluster civilizations list. If we really want to start with Fishing, there's a high chance we'll pick a civ that starts with Mining, so I decided to run a simulation assuming we pick England as our civ. I wanted to test the worst case scenario, so I assumed we were Tokugawa (Agg/Pro), who has two traits that we're certainly not going to want with our leader. Here is the starting position according to the given image:
![[Image: Civ4ScreenShot0199-2.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0199-2.jpg)
I used a Donut map to create the simulation, and put in nine other civilizations so that it aligned with the 10 civs we have for this game. I cut off contact from us to other teams to again assume the worst case (no tech bonus).
![[Image: Civ4ScreenShot0200-1.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0200-1.jpg)
There are a couple of options I can see. Option 1 results in a settler 3 turns after Option 2, but Option 1 counters that with an extra worker ready to road...
Option 1: Double Workers
Summary: This is a bit of a dangerous route, since we create 2 workers, 1 settler, but only have 1 warrior (and hopefully our scout) at this time. We may need to keep the scout back for fogbusting.
Technology: Start with Fishing and Mining, go Hunting -> Animal Husbandry -> Bronze Working -> The Wheel
Capital: Work Boat -> Worker -> Warrior (grow to size 2) -> Worker -> Warrior (grow to size 3 and finish via chop) -> Settler -> Warrior (grow to size 4).
Details are in the spoiler:
Option 2: Single Worker & Fast Settler
Summary: One worker before the settler. This will probably be useful if we see an awesome early second city spot, preferably one with a 5 or 6 food resource tile in the first ring and a strategic resource.
Technology: Start with Fishing and Mining, go Hunting -> Animal Husbandry -> Bronze Working -> The Wheel
Capital: Work Boat -> Worker -> Warrior -> Settler (at size 3) -> Worker -> Warrior
Details are in the spoiler:
Finally, one little thing I'd like to add; if we end up getting a strategic resource in the capital (horses, iron, or copper), then the proposed move to settle 8-8 of the capital will not lose it. One thing we need to be careful, though, is if there's going to be land east of the capital that can use the fish. In plako's screenshot, there's a strip of land that will allow us to make use of the fish; if that's not there in the real game, we may have no choice but to settle in place, which isn't a bad option. Otherwise, if the fish causes us to be too slow, we can save it for a Moai city east of the capital.
Scenario 2: Settle in Place, Don't Start with Fishing
This case assumes we choose a civilization that doesn't start with Fishing, so we couldn't start with a workboat even if we wanted to. Here are a couple of options.
Option 1: Single Worker & Fast Settler with civ starting with Agriculture and The Wheel; Ignore Fish
Summary: One worker before the settler. The Ottoman and Egypt civilizations start with these technologies, so I chose the Ottomans for this simulation. The leader is again Tokugawa, but keep in mind that our workers will be faster if we use an expansive leader, since we have a 3H tile to work.
Technology: Start with Agriculture and The Wheel, and research Hunting -> Animal Husbandry -> Mining -> Bronze Working
Capital: Worker -> Warrior -> Warrior (partial, grow to size 3) -> Settler.
Details are in the spoiler:
Option 2: Research Fishing early, and get fish set up
Summary: Again, I chose the Ottomans for this simulation.
Technology: Start with Agriculture and The Wheel, and research Fishing -> Hunting -> Animal Husbandry -> Mining -> Bronze Working
Capital: Worker (partial) -> Workboat -> Worker (finish) -> Warrior -> Settler -> Warrior
Details are in the spoiler:
Some final thoughts: if we start with fishing, then we can get a workboat out on the fish and the first worker done by turn 18. If we don't start with fishing but research it immediately, we can get a workboat out on the fish and the first worker done by turn 20. Is a two-turn improvement worth it to take a possibly inferior civilization over one of the powerful ones? My gut says no, but we'll see what happens to the teams above us in the snake pick.
The first set of simulations will assume that we settle in place and start with fishing, so that we can go max hammers at the start to build a quick work boat. The following civilizations start with Fishing:
- America (Fishing/Agriculture)
- Carthage (Fishing/Mining)
- Dutch (Fishing/Agriculture)
- English (Fishing/Mining)
- Greece (Fishing/Hunting)
- Japan (Fishing/The Wheel)
- Native America (Fishing/Agriculture)
- Portuguese (Fishing/Mining)
- Rome (Fishing/Mining)
- Spain (Fishing/Mysticism)
- Viking (Fishing/Hunting)
Wow, that's a pretty lackluster civilizations list. If we really want to start with Fishing, there's a high chance we'll pick a civ that starts with Mining, so I decided to run a simulation assuming we pick England as our civ. I wanted to test the worst case scenario, so I assumed we were Tokugawa (Agg/Pro), who has two traits that we're certainly not going to want with our leader. Here is the starting position according to the given image:
![[Image: Civ4ScreenShot0199-2.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0199-2.jpg)
I used a Donut map to create the simulation, and put in nine other civilizations so that it aligned with the 10 civs we have for this game. I cut off contact from us to other teams to again assume the worst case (no tech bonus).
![[Image: Civ4ScreenShot0200-1.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0200-1.jpg)
There are a couple of options I can see. Option 1 results in a settler 3 turns after Option 2, but Option 1 counters that with an extra worker ready to road...
Option 1: Double Workers
Summary: This is a bit of a dangerous route, since we create 2 workers, 1 settler, but only have 1 warrior (and hopefully our scout) at this time. We may need to keep the scout back for fogbusting.
Technology: Start with Fishing and Mining, go Hunting -> Animal Husbandry -> Bronze Working -> The Wheel
Capital: Work Boat -> Worker -> Warrior (grow to size 2) -> Worker -> Warrior (grow to size 3 and finish via chop) -> Settler -> Warrior (grow to size 4).
Details are in the spoiler:
Option 2: Single Worker & Fast Settler
Summary: One worker before the settler. This will probably be useful if we see an awesome early second city spot, preferably one with a 5 or 6 food resource tile in the first ring and a strategic resource.
Technology: Start with Fishing and Mining, go Hunting -> Animal Husbandry -> Bronze Working -> The Wheel
Capital: Work Boat -> Worker -> Warrior -> Settler (at size 3) -> Worker -> Warrior
Details are in the spoiler:
Finally, one little thing I'd like to add; if we end up getting a strategic resource in the capital (horses, iron, or copper), then the proposed move to settle 8-8 of the capital will not lose it. One thing we need to be careful, though, is if there's going to be land east of the capital that can use the fish. In plako's screenshot, there's a strip of land that will allow us to make use of the fish; if that's not there in the real game, we may have no choice but to settle in place, which isn't a bad option. Otherwise, if the fish causes us to be too slow, we can save it for a Moai city east of the capital.
Scenario 2: Settle in Place, Don't Start with Fishing
This case assumes we choose a civilization that doesn't start with Fishing, so we couldn't start with a workboat even if we wanted to. Here are a couple of options.
Option 1: Single Worker & Fast Settler with civ starting with Agriculture and The Wheel; Ignore Fish
Summary: One worker before the settler. The Ottoman and Egypt civilizations start with these technologies, so I chose the Ottomans for this simulation. The leader is again Tokugawa, but keep in mind that our workers will be faster if we use an expansive leader, since we have a 3H tile to work.
Technology: Start with Agriculture and The Wheel, and research Hunting -> Animal Husbandry -> Mining -> Bronze Working
Capital: Worker -> Warrior -> Warrior (partial, grow to size 3) -> Settler.
Details are in the spoiler:
Option 2: Research Fishing early, and get fish set up
Summary: Again, I chose the Ottomans for this simulation.
Technology: Start with Agriculture and The Wheel, and research Fishing -> Hunting -> Animal Husbandry -> Mining -> Bronze Working
Capital: Worker (partial) -> Workboat -> Worker (finish) -> Warrior -> Settler -> Warrior
Details are in the spoiler:
Some final thoughts: if we start with fishing, then we can get a workboat out on the fish and the first worker done by turn 18. If we don't start with fishing but research it immediately, we can get a workboat out on the fish and the first worker done by turn 20. Is a two-turn improvement worth it to take a possibly inferior civilization over one of the powerful ones? My gut says no, but we'll see what happens to the teams above us in the snake pick.