Hello, dick76.
I'm not sure what you mean by "write what's in question" but I'll assume you mean the important stuff that's been happening so far. Here's a few of them:
-The snake pick is in progress now. The three teams that went first unfortunately took my top 3 leaders (Pacal, Darius, Willem), so we'll just have to make the best of our situation.
-The rules for this game are posted in the sticky in this subforum where we're going to make the snake pick selections.
-In the second and third post of this thread, I made suggestions on the top civs and leaders that we should consider, and later on I ran some sims to see the benefit of having fishing vs no fishing. My conclusion is that I don't think starting with fishing is necessary, so we shouldn't put too much weight onto the civs that start with that technology.
-The start is posted here, of course, and I would strongly suggest moving if our scout reveals more riverside grassland or forests on turn 0. Even without food, a capital 4-4 of this location will be strong due to more chop and cottage potential.
-This is a full diplomacy game so we'll be communicating with the other teams often about deals, NAPs, etc. Thus, I've set up an email at dick76dmoc@gmail.com that we'll use for player correspondence.
Since this is full diplomacy, this game will take a lot of time since we'll be sending emails and chatting frequently, in addition to getting our micromanagement plans sorted.

-The snake pick is in progress now. The three teams that went first unfortunately took my top 3 leaders (Pacal, Darius, Willem), so we'll just have to make the best of our situation.
-The rules for this game are posted in the sticky in this subforum where we're going to make the snake pick selections.
-In the second and third post of this thread, I made suggestions on the top civs and leaders that we should consider, and later on I ran some sims to see the benefit of having fishing vs no fishing. My conclusion is that I don't think starting with fishing is necessary, so we shouldn't put too much weight onto the civs that start with that technology.
-The start is posted here, of course, and I would strongly suggest moving if our scout reveals more riverside grassland or forests on turn 0. Even without food, a capital 4-4 of this location will be strong due to more chop and cottage potential.
-This is a full diplomacy game so we'll be communicating with the other teams often about deals, NAPs, etc. Thus, I've set up an email at dick76dmoc@gmail.com that we'll use for player correspondence.
Since this is full diplomacy, this game will take a lot of time since we'll be sending emails and chatting frequently, in addition to getting our micromanagement plans sorted.