Here some improvement for PH plant sim.
Techs researched one turn faster now so its basicly compensate T0 wasted on moving settler to PH.
Techs: Hunting(T7) > AH(T20) > Mining(T27) > BW(pretty sure T41 is doable)
Settler also ready 1 turn faster on T32 after 1 Worker and 2 Warriors. First warrior on T17.
Micro set up to grow size 4 (after settler is done) in 3 turns with 3rd Warrior ready, but we can build 2nd Worker in 4 turns instead.
Of course, improvements made as fast as possible with our research:
Deer(T15) > Pig (T23) > Mine(T30)
Worker has enough *free* turns to road to the west instead north to insta trade routes if our 2nd city goes like in your sim.
He can work on 2nd mine like on screenshots above, or move to improve 2nd city tiles if there is good resource.
Problem is our defenition of good resource at the moment doesn't include crops.
I've quick sim two workers first, settler ready on T37.
Techs researched one turn faster now so its basicly compensate T0 wasted on moving settler to PH.
Techs: Hunting(T7) > AH(T20) > Mining(T27) > BW(pretty sure T41 is doable)
Settler also ready 1 turn faster on T32 after 1 Worker and 2 Warriors. First warrior on T17.
Micro set up to grow size 4 (after settler is done) in 3 turns with 3rd Warrior ready, but we can build 2nd Worker in 4 turns instead.
Of course, improvements made as fast as possible with our research:
Deer(T15) > Pig (T23) > Mine(T30)
Worker has enough *free* turns to road to the west instead north to insta trade routes if our 2nd city goes like in your sim.
He can work on 2nd mine like on screenshots above, or move to improve 2nd city tiles if there is good resource.
Problem is our defenition of good resource at the moment doesn't include crops.
I've quick sim two workers first, settler ready on T37.