(August 19th, 2013, 02:46)Old Harry Wrote: Those pictures aren't working for me.
No time to sim, but if you test
- mining -> BW -> Fishing (2 workers)
- mining -> Fishing -> BW (worker-work boat-worker?)
- mining -> BW -> AH (2 workers)
- AH -> mining -> BW (2 workers)
To see which gets the second settler out quickest and has both cities working improved resources soonest that should cover it... That's not much help is it?
Ok, here are the results:
So options 2 and 4 are obviously worse. Options 1 and 3 are very similar. None of these allow for a Quechua garrison for city 2. Fortunately, this should be ok because the Quechua can come quickly after the Settler, and the planned location would not be at risk against barb animals. I think option 1 narrowly wins out because it can connect the fish the same turn city 2 settles as long as we can find that one missing hammer somewhere. The problem is that the two workers have nothing to do from this point on, except keep chopping. But I'm not sure what we'd want to chop out at that point. More workers / settlers, I suppose.
Compare that with what I had done earlier:
This gets the settler out one turn later, and has one less Worker. However, BW is about to come in, so all the trees are still intact and the second Worker can be very quickly chopped or slaved out. I still kind of like this best, but what do the rest of you think?