Updated save file after some fog reading.
Not gonna use BUFFY at all for some time, so its just archive with standart save without any mod.
Posted some signs where I'm unsure and obv I could be wrong where I was kinda sure. Ice tiles in the fog in the real game.
If anyone of you guys would like to sim a bit, it be great.
Beside us and team CareBears, who finish turn without settling, just 3 team left to make their move.
As for settling, let's set up some goals for sims to compare opening:
Some other thoughts:
As I see it, there is no more good options for capital plant, besides SIP and PH, but just to cover it all:
Not gonna use BUFFY at all for some time, so its just archive with standart save without any mod.
Posted some signs where I'm unsure and obv I could be wrong where I was kinda sure. Ice tiles in the fog in the real game.
If anyone of you guys would like to sim a bit, it be great.
Beside us and team CareBears, who finish turn without settling, just 3 team left to make their move.
As for settling, let's set up some goals for sims to compare opening:
- Pottery done.
- Every city setup for fast Granary as soon as possible.
- Number of cities up to you.
- Enough Worker for chopping / improving your cities.
- Enough Warriors to provide security. Horses or Copper could be near, so I hope warriors wont be our only military unit in the real game. But with no knowlege of strategy resources location, we cold sim it like barbs is our only problem.
- Revolted to Slavery.
- Or just another option, asuming we find Horses close: go Pottery before BW. I have no MP expirience, so not sure if it viable in current situation (rushed by Impi huh). What about SIP and go like Hunt>AH(T20, yay Horses!)>Mining(T27)>Fishing(T??)>Pottery(T??)>BW(T??). This option will be open till T27, when we can reevaluate with more knowlege of teams around us and after some diplomacy (NAPs) done. Just a thought.
Some other thoughts:
- What about SIP and go Fishing sooner? I did a quick Fish>Hunt>AH sim few days ago, it was slower than DMOC's SIP sim, but maybe there is some potential. What do you think?
- What about 2nd city location? Obv its to early to dot map, but I kinda like PH with the sign. Ofc, there should be FOOD in the fog to even consider it as 2nd city, but lets hope. On this account, regardless other issues, I like PH 1W on T1 plant better than SIP. It would closer with hard overlap (6tiles total), so we can switch tiles between city#1 and #2 to grow 3 cottages or work 1/3/0 GHmines.
- Regardless of where we settle, I see fresh water PH as strong candidate for city#2, if there is two food resource in the fog.
As I see it, there is no more good options for capital plant, besides SIP and PH, but just to cover it all:
- Gamble and plant 1N on T0
- Move Settler 1-7 on GH. Plant capital on any of four spots on T1
- Anything else?
Quote:today was a little busy since it's my brother's birthday.Congrats! Please sing happy birthday song for him, like it would be me singing. How old is he now, if you dont mind me asking?