A quick timeline of important events + tile yields for the hunting first start (will get to fishing soon for comparison)
Turn 7 - Hunting finished
Turn 12 - First worker finished
Turn 15 - Deer finally produced, so yield is 6F 2H 2C
Turn 18 - Road on hill 4-4 of capital finished, capital grows to size 2 and has 9F 2H 2C
Turn 20 - AH in, capital starts settler
Turn 23 - Pasture finished, capital now has 12F 2H 2C as it switches back to warrior
Turn 24 - First warrior finishes, capital works another warrior to grow to size 3. Worker finishes roads on pigs
Turn 25 - Capital size 3 with 12F 5H 2C and starts a settler
Turn 26 - Worker goes on top of hill 4-7 of capital
Turn 27 - Mining finished, worker starts mine
Turn 30 - Worker finishes mine so capital is at 13F 5H 2C
Turn 32 - Settler produced, capital switches back to warrior
Turn 33 - Fishing finished, capital switches to workboat. Also, ideally, our second city is founded, and we can have theoretically 15 commerce at this point (if a lake tile is worked), but will have to lower the slider
Turn 37 - Second warrior done (from second city) and workboat finished. Now capital grows to size 5 asap. On this turn it's still size 3 but with 17F 2H 4C, much better.
Turn 39 - Capital at size 4, can work grass forest to reach size 5 in 2 turns
Turn 40 - Our third warrior is finished. Capital need 1 more turn to grow so we can invest cash into stonehenge since Team Orgynized will likely build it early. Note: if we switch to a 1F 3H mine we can get exactly size 5 next turn with 0 overflow, but with more hammers into settler
Turn 41 - Capital at size 5, works on settler.
Turn 45 - Second worker produced (from second city)
Turn 46 - BW done
Turn 47 - Settler done in capital. Note that our sustainable research is at around 12 beakers per turn.
Note that this assumes our second city is to the west. If it's to the north, things change.
Turn 46 - Bronze Working researched (likely turn 45 though with the known civ tech bonus)
Now the fishing start:
Turn 7 - Fishing done, switch to workboat. Note that if we work the deer from the start, we actually can get fishing 1 turn earlier but we don't get expansive worker bonus (did you do this?) EDIT: No, this means our first worker is ready on turn 20 ... don't like this idea
Turn 13 - Hunting done
Turn 15 - Wb done back to worker, and work the fish. Capital has 7F 1H 3C.
Turn 19 - Worker done, back to warrior to grow city (no hammer overflow though)
Turn 24 - Capital size 2 and has 11F 2H 4C
Turn 25 - AH in, worker goes to pasture pigs this turn (and can start this turn due to roads)
Turn 27 - Capital size 3 and works 3H tile to finish warrior this turn (we need this before settler), so it has 11F 5H 4C.
Turn 28 - Pasture finishes, warrior finishes, capital starts settler and works pigs so now we have 17F 2H 4C.
Turn 31 - Mining finishes and worker will start mining one of the hills. He will need to spend a turn pre-roading a tile, possibly the hill 4-4 of capital to facilitate movement westward
Turn 35 - Road on mine finished, so settler can move quickly next turn and the second city could work the mine.
Turn 36 - Settler produced.
Turn 39 - Second warrior produced (from capital). Ideally, we'll have one worker in production and another warrior, and then a settler after that.
Turn 43/44 - Bronze Working done. Second worker can be done on turn 43 if we produce it from the capital.
Hm ... tough to say but I'm worried about the slow expansion of the fishing start, but being nonfinancial we do need to get tech rate up... We can talk in Gchat if you want. The main thing is, how much does getting bronze working 2 turns earlier help us if our second city is delayed by about 4 turns?
Edit also scouting move! I propose going 1-2, so that we get on the southern hill. Reason is we want to explore a little bit of the south before doubling back to the north, and our warriors that we build should be going directly to the city sites, not scouting.
Edit again: Since we seem to be in agreement on settling in place no matter what, do you want me to settle the city right now anyway (will reveal about 1 or 2 tiles), but just not click on any tech? We can bank beakers but must decide which tech to do by turn 4.
Turn 7 - Hunting finished
Turn 12 - First worker finished
Turn 15 - Deer finally produced, so yield is 6F 2H 2C
Turn 18 - Road on hill 4-4 of capital finished, capital grows to size 2 and has 9F 2H 2C
Turn 20 - AH in, capital starts settler
Turn 23 - Pasture finished, capital now has 12F 2H 2C as it switches back to warrior
Turn 24 - First warrior finishes, capital works another warrior to grow to size 3. Worker finishes roads on pigs
Turn 25 - Capital size 3 with 12F 5H 2C and starts a settler
Turn 26 - Worker goes on top of hill 4-7 of capital
Turn 27 - Mining finished, worker starts mine
Turn 30 - Worker finishes mine so capital is at 13F 5H 2C
Turn 32 - Settler produced, capital switches back to warrior
Turn 33 - Fishing finished, capital switches to workboat. Also, ideally, our second city is founded, and we can have theoretically 15 commerce at this point (if a lake tile is worked), but will have to lower the slider
Turn 37 - Second warrior done (from second city) and workboat finished. Now capital grows to size 5 asap. On this turn it's still size 3 but with 17F 2H 4C, much better.
Turn 39 - Capital at size 4, can work grass forest to reach size 5 in 2 turns
Turn 40 - Our third warrior is finished. Capital need 1 more turn to grow so we can invest cash into stonehenge since Team Orgynized will likely build it early. Note: if we switch to a 1F 3H mine we can get exactly size 5 next turn with 0 overflow, but with more hammers into settler
Turn 41 - Capital at size 5, works on settler.
Turn 45 - Second worker produced (from second city)
Turn 46 - BW done
Turn 47 - Settler done in capital. Note that our sustainable research is at around 12 beakers per turn.
Note that this assumes our second city is to the west. If it's to the north, things change.
Turn 46 - Bronze Working researched (likely turn 45 though with the known civ tech bonus)
Now the fishing start:
Turn 7 - Fishing done, switch to workboat. Note that if we work the deer from the start, we actually can get fishing 1 turn earlier but we don't get expansive worker bonus (did you do this?) EDIT: No, this means our first worker is ready on turn 20 ... don't like this idea
Turn 13 - Hunting done
Turn 15 - Wb done back to worker, and work the fish. Capital has 7F 1H 3C.
Turn 19 - Worker done, back to warrior to grow city (no hammer overflow though)
Turn 24 - Capital size 2 and has 11F 2H 4C
Turn 25 - AH in, worker goes to pasture pigs this turn (and can start this turn due to roads)
Turn 27 - Capital size 3 and works 3H tile to finish warrior this turn (we need this before settler), so it has 11F 5H 4C.
Turn 28 - Pasture finishes, warrior finishes, capital starts settler and works pigs so now we have 17F 2H 4C.
Turn 31 - Mining finishes and worker will start mining one of the hills. He will need to spend a turn pre-roading a tile, possibly the hill 4-4 of capital to facilitate movement westward
Turn 35 - Road on mine finished, so settler can move quickly next turn and the second city could work the mine.
Turn 36 - Settler produced.
Turn 39 - Second warrior produced (from capital). Ideally, we'll have one worker in production and another warrior, and then a settler after that.
Turn 43/44 - Bronze Working done. Second worker can be done on turn 43 if we produce it from the capital.
Hm ... tough to say but I'm worried about the slow expansion of the fishing start, but being nonfinancial we do need to get tech rate up... We can talk in Gchat if you want. The main thing is, how much does getting bronze working 2 turns earlier help us if our second city is delayed by about 4 turns?
Edit also scouting move! I propose going 1-2, so that we get on the southern hill. Reason is we want to explore a little bit of the south before doubling back to the north, and our warriors that we build should be going directly to the city sites, not scouting.
Edit again: Since we seem to be in agreement on settling in place no matter what, do you want me to settle the city right now anyway (will reveal about 1 or 2 tiles), but just not click on any tech? We can bank beakers but must decide which tech to do by turn 4.