Turn 0 - 4000 BC
After seeing the results of some of our simulations and the initial scouting move, we've decided to settle in place and research Hunting -> Animal Husbandry. We were debating on an opening that involved researching Fishing first, but I decided against it because it delays our first settler by 4 turns and only gains us 2 turns in technology, and it gets us behind in producing warriors. We were also considering settling on top of the plains hill. While that's slightly faster than settling in place and isn't as bad as it looks (we waste a few water tiles) it's still behind on commerce so much and we'll need that fish to help our research. Thus, settling in place seems to be the way to go. In tune with our naming scheme, Carnegie Mellon was founded in place and we started on a worker, using the 3H tile to take advantage of Expansive's bonus.
I'll post a full capital and worker micromanagement plan within the next 24 hours (or TeddyKGB will do it). For now it's pretty simple as the capital always works the 3H tile to get the worker out ASAP. Our tech path is tentatively set at Hunting -> Animal Husbandry -> Mining -> Fishing -> Bronze Working -> Agriculture -> Pottery. (We have Fishing after Mining since our simulations showed that getting Fishing earlier wouldn't help us.) Our settler should be ready on turn 32, with the second city founded in the turn 32-35 range. I'll also write up some ideas for our short-term and long-term strategy.
Also, my resolution should make these easier to read now.
Demographics before & after.
![[Image: Civ4ScreenShot0226_zps9da7d6f1.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0226_zps9da7d6f1.jpg)
![[Image: Civ4ScreenShot0228_zps58d8d129.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0228_zps58d8d129.jpg)
Our rank is 6th in MFG, so 6 of the 9 teams that settled in place are likely working a 3H forest. I'm convinced that these starts are very identical to each other.
The land as we know it. The screenshot doesn't show it, but I clicked on the "Hunting" tab so we're definitely researching that technology. There are floodplains 6-6-6-9 of the capital.
![[Image: Civ4ScreenShot0227_zpsf2f089db.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0227_zpsf2f089db.jpg)
![[Image: Civ4ScreenShot0229_zpse7e9ff7b.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0229_zpse7e9ff7b.jpg)
Next to discuss: Scouting move. I suggest moving 1, and then 2. In the grand scheme of things, let's spend a few turns exploring the south, then double back by exploring the more fertile north. Keep in mind that on turn 25, we'll get our second border pop in the capital.
EDIT:
-The table of contents at the start of this thread has been updated.
-We should update the general information spreadsheet. TeddyKGB, did you add in colors? I'm color-blind so I'm probably not the best candidate to pick them.
-One thing to note is that we should consider building 2 quick workboats after our second settler for scouting the coast.