Quote:1. By all means, continue your (excellent!) early-game planning. I'll be posting a detailed plan based on your T32 settler, and you can revise it if needed.
Thank you, hope it'll help a bit and not be just total waste of time. You already post plan earlier and there is some pictures even. As I see it, our tech path set till T20 and city managment till T12. We have few more turns to decide is it worth to change it further.
Quote:2. Going worker -> scout is not a bad choice, but the reason why I would be against it is in case we end up with some issues with barbarians. Even though this is monarch, we have to remember that there's probably more land than usual compared to a single player game, and humans don't start off the game with "bonus" units like the high-level AIs do. Thus, to be safe, we should assume that barbarians will be like they are in emperor-difficulty. According to this post, barbarian animals will spawn starting after turn 5, and up to turn 25. Thus, from turn 26 and onwards, barbarian humans will spawn
I didn't check on mechanic info before, just open yours T45 sim file in WB and saw animals only around the map, so start to think about Wo>Scout.
I can't explain why there is only animals, except maybe map size or donut script modify T26 into a bigger number. Any thoughts?
Quote:3. Related to the previous point, I mentioned that since we can expect there to be a large ocean, we should seriously consider building a workboat that can help explore the coast, perhaps in the separate direction as the scout so we can get circumnavigation. If we don't do that, then yes consider building an early scout. But if we have horses, chariots would be a better bet.
I agree, we should consider scouting WB, and we will, but thats for later turns. Same with chariot.
I was checking into possibility to us get Mining or Fishing one turn faster and get a bigger bonus on later techs. And its a big gamble with Wo>Scout. We have time till T12 to decide on it, after we'll know more about the map.
Quote:4. I'm pretty sure we're not isolated.We probably will know for certain on T12.
I don't think Wo>Scout is better, it could be just terrible in certain conditions, but its a possibility and we'll know more on T12 to decide. Just to keep this option in mind while move our scout till T12.
EDIT: crosspost. Great post about opening with pictures and turn actions, DMOC.
Just to mention, this plan could be not possible if forest will grow on both GH tiles.
And we should be willing abandon this plan if we in danger somehow.
Its not set in stone, but for now its what we want.