(August 23rd, 2013, 22:40)TeddyKGB Wrote: Quick C&D note, if I read it right:
Max Rival GNP is 21 now so that means 2 possibilites, imo:
- 1 of 8 non CRE rivals settled on commerce resource like Wine and working Oasis while researching AH or BW.
Edit: Thats not accurate, I forgot about FIN bonus, so FIN teams no need to settled on the Wine, just had to work Oasis.
- Team M&M settled on normal tile and work riverside tile or settled on +1c resource and work non riverside tile while research AH.
Edit: And M&M is also FIN so it possible they settled on +1c, work Oasis and research tech with no bonus.
Interesting ... looked ike some team switched their decisions on turn 0. My guess is Barteq/Geo as they were last to finish their turn. They are financial and they could be researching something like Bronze Working as they start with Fishing and Mining. I can't believe that there are oasis tiles by a start, since if there were I expect each start to have something like that as oasis have huge benefits early.
(August 23rd, 2013, 22:59)TeddyKGB Wrote:Quote:Here's the general idea I have in mind:
1. We expand rapidly, making use of our traits to place cities in optimal locations and getting more workers out.
2. We consolidate during the late-Classical and early-Medieval era by growing our cities and possibly pre-building some units that upgrade to Cataphracts.
3. We beeline to Guilds and amass an army of Cataphracts, which ideally may help put us in a strong position in the Renaissance era.
Thats a very good goals. Lets try to achive them all.
As you said, we should playing our leader traits with maximum value.
Just one more thing. I know its obvious, but just to mention it: we are CRE so get a discount on Library as well. Not sure Colosseums will be wise investmets, but it is an option too, after we will know more about the map.
One thing to potentially add: It seems like our team has possibly the least use of Construction as compared to other teams. For one, the Hippodrome will arguably make up for the Colloseums and are cheaper. Second, our civilization gears towards 2-movers, which can be difficult to coordinate with catapults.