General Einstein? 
Another thing we might do is hold off naming our units, and only name them if they do something awesome. For the scout, that might mean killing a barbarian bear.
Just for fun, I decided to compile a list of benefits for having a close second city with overlap:
The downside mainly has to do with long-term effects.
By the way, anyone want to take bets? I'm going to say that Team Orgynized gets Stonehenge by turn 50.

Another thing we might do is hold off naming our units, and only name them if they do something awesome. For the scout, that might mean killing a barbarian bear.
Just for fun, I decided to compile a list of benefits for having a close second city with overlap:
- Trade routes easier to form, meaning more commerce.
- Possibility to share food tiles and for the secondary city to work the capital's commerce (requires micromanagement planning)
- Easily defensible, as we can have military play "zone defense"
- Less maintenance costs
- We would have a continuous cultural border. If we did not, for instance, a human player could pillage the roads between our cities.
The downside mainly has to do with long-term effects.
By the way, anyone want to take bets? I'm going to say that Team Orgynized gets Stonehenge by turn 50.