Quote:As I alluded in the previous quote-response in this post, another possible reason in favor of 4-7 is that we can go 8-9 the following turn, so we'll still be on our way to exploring the north. And the tiles the scout would reveal by going 4-7 aren't that far away from the empire; they're possible 5th/6th city cites.
I agree, keep our options open is important. Even with scout moves (not important thing, as someone could say) you had to think 2 or 3 turns further, imo.
So 4-7 next is decided, I guess.
Quote:Also, this is a bit off topic, but do you agree with (eventually) mining all hill tiles and cottaging all grassland tiles in the capital? That will take care of every single tile. Obviously, I'm not saying cottage all tiles now, since that'd be a huge waste of worker turns, but that's the long-term idea.
Sure, I agree with you.
To tell the truth, I dont like cottages that much. Obv, cottages awesome, but I tend to build Mids and farms a lot in SP, so I kinda dont like FIN trait that much (in SP I prefer EXP over every other traits).
It's not the case in this game obv, so we wanna alot of matured cottages in capital asap. And mining grass hills is obv too, imo. We can decide later if we need some changes.
Quote:I respectfully disagree -- city 2 can be a good city even if we overlap it with the pigs, and in fact we will want it to be good. Even if it doesn't have another food resource, the fact that we can share the pigs with the capital means we can make the city grow as far as it can support without the pigs (which might otherwise be slow) and as long as there are enough mines we can work, we can get a nice secondary production city going that emphasizes worker and settler production.
I didn't mean city#2 will suck right after we plant city#3. For a long time (maybe till the end of this game) it could be awesome/good city. But Dhalphir was worried about city#2 cant work 20 tiles because overlap, so I answer it, as I see it in the very long run.
As I said, overlap is a good thing, imo. Especially with Pigs shared.
Quote:hopefully that will make others attack him and not us.
If I played in MP and get Byz as a neighbour, I would try to rush Byz before knights.
Its not like our neighbours dont know what we up to, I'd guess. We can try use diplo ofc, but FYI I expect us to be dogpiled before knights. If we are stay low on demo screen, and we will obv, then we probably could limp to knights without being rushed or dogpiled, but full AI game is crazy and full of possibilities, imo. We can discuss diplo after 1st contact, I guess.
Quote:but if water is going to play a huge role in this map
Thats in the rules. Too lazy to post a link, but it in the 1st post on tech thread.