Turn 3 - 3880 BC
You were definitely eager to log into the game, TeddyKGB.

The scout moved:
![[Image: Civ4ScreenShot0244_zps52cee4ac.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0244_zps52cee4ac.jpg)
I suggest going 7-9 so we can get the north explored ASAP. We could also go 8-9, but due to the water and forest, we'd be on the same tile on turn 5 no matter what (and would gain visibility on the same tiles to the east).
Now for the bad news:
![[Image: Civ4ScreenShot0246_zpsa21652a4.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0246_zpsa21652a4.jpg)
So this isn't a bay at all; it's actually a large lake, but since it has more than 9 tiles, it provides the ocean-equivalent 1 food instead of 2 food for the default tiles.
I was hoping we could build ships out of the capital and send them to explore the rest of the world. Even if the south turns out to be a nice location for a canal city, we still won't be able to build ships in the capital as the lake doesn't have at least 20 tiles. Oh well, this means exploring the coast below with land units instead of ships.
Don't think there's much change in the demographics but I'll post it anyway. (EDIT: Wait, we are Creative so our land area did change.) Also, I deleted one or two Fresh Water signs, since it was becoming pretty obvious that they were fresh water.