Turn 4 - 3840 BC
Our scout moved 7-9 and found another nice food resource:
![[Image: Civ4ScreenShot0247_zpsc87b1f21.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0247_zpsc87b1f21.jpg)
It seems like I was correct in that 8-9 last turn wouldn't help us get more tiles in the long run. I suggest our scout go 9, then 8, and after that there seems to be a flatland tile next to the hill that would permit another 2-move turn, if necessary.
The land we have explored thus far:
![[Image: Civ4ScreenShot0248_zps1d7d1683.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0248_zps1d7d1683.jpg)
It looks like we'll have lots of lakes scattered within the landmass(es). While that's fine for freshwater, it means commerce is harder to come by. Actually, the lack of river tiles may actually benefit non-Financial civs, because the largest percentage increase in Financial vs non-Financial tiles comes with the 3C vs 2C riverside cottages.
The demographics, which shouldn't be too different from the previous turn:
![[Image: Civ4ScreenShot0249_zps5885ea7e.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0249_zps5885ea7e.jpg)
Next turn will be different, though, due to the non-Creative teams getting border pops in their capitals. The Master & Margarita team apparently has 15 land tiles in their capital, compared to our 13.
And finally, as requested, the F8 screen.

![[Image: Civ4ScreenShot0250_zpsc4ce792c.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/RB%20Pitboss%2014/Civ4ScreenShot0250_zpsc4ce792c.jpg)
Any thoughts?