@team
If we decide to road tile 7 of the Pigs for city#2 route, we may think about move scout in that area by T17 to be safe from animal 2movers.
We could road another tile, in our culture. But 7 of the Pigs is a better for roading network long term, imo.
Total land tiles on this map is 2132-2166, if I'm not mistaken. Normal Large map is 64*104=6656 tiles total.
About NAPs, we don't want to be disturbed by single warrior on our borders. Even scout could be a problem. Early short NAPs could help us, if you believe another team will keep their word on it.
Regardless of NAP or no NAP, we should think about covering our worker(s) and not lead our neighbour into temptation in certain situations.
Most likely, I'll be able to play T6-T8, but its good that Dhalphir can play it as well.
If we decide to road tile 7 of the Pigs for city#2 route, we may think about move scout in that area by T17 to be safe from animal 2movers.
We could road another tile, in our culture. But 7 of the Pigs is a better for roading network long term, imo.
Total land tiles on this map is 2132-2166, if I'm not mistaken. Normal Large map is 64*104=6656 tiles total.
About NAPs, we don't want to be disturbed by single warrior on our borders. Even scout could be a problem. Early short NAPs could help us, if you believe another team will keep their word on it.
Regardless of NAP or no NAP, we should think about covering our worker(s) and not lead our neighbour into temptation in certain situations.
Most likely, I'll be able to play T6-T8, but its good that Dhalphir can play it as well.