(August 26th, 2013, 19:13)Dhalphir Wrote: Boy our team is getting to be one big happy family.

(August 26th, 2013, 19:59)TeddyKGB Wrote: @team
If we decide to road tile 7 of the Pigs for city#2 route, we may think about move scout in that area by T17 to be safe from animal 2movers.
We could road another tile, in our culture. But 7 of the Pigs is a better for roading network long term, imo.
Total land tiles on this map is 2132-2166, if I'm not mistaken. Normal Large map is 64*104=6656 tiles total.
About NAPs, we don't want to be disturbed by single warrior on our borders. Even scout could be a problem. Early short NAPs could help us, if you believe another team will keep their word on it.
Regardless of NAP or no NAP, we should think about covering our worker(s) and not lead our neighbour into temptation in certain situations.
Most likely, I'll be able to play T6-T8, but its good that Dhalphir can play it as well.
Yeah, 7 of the pigs seems like a good tile to road. The good new is that after the worker finishes the deer, he can take 2 turns moving to the forest, then spend 2 turns roading, and then after that AH will be in and it can start the pigs without delay. The previous plan dictated that the 4 turns would be spent moving to the grass hill, roading, then pre-roading the pigs.
Where did you find the stats about a normal large map? Keep in mind that there are a variety of map scripts that can be used, which would affect land area.
We can get our scout on the hill 7-8-8 of the pigs, and that'll be enough to let us know if the worker will be safe. All this needs to be carefully planned, though.
Thanks for the notice about being able to play. Both of you know the plan anyway so it's not a big deal.

(August 26th, 2013, 20:47)Dhalphir Wrote: Hopefully we can get the majority of the area 7-8 tiles around our capital unfogged asap so that we can start to plan a dotmap.
I really hope we can meet another civ before we found Pig Stealer, because it may turn out that we need to change the location to be more or less aggressive with settling.
I'm not seeing the benefit of meeting a civilization before settling the second city, unless we're talking about diplomacy. There's literally no way we could be less aggressive with this city -- it's likely going to be the minimum 3 tiles away from our capital. And putting the second city far away from the capital has so many detrimental effects that it should be avoided under almost all circumstances.
PS: The second city should be named "MIT" if we're going along with the universities naming theme, but we can give it the Pig Stealer nickname now.

(August 26th, 2013, 21:15)Dhalphir Wrote: So is Pig Thief City going on pink dot here? It's the only location I could find that shares only three extra tiles along with the pigs, unless we want to settle on the hill to the NE, but that wastes a forest.
I'm thinking either that or the plains hill. We need to explore more. The plains hill production bonus for the city center (and the freshwater bonus) could be important for us.