That micromanagement plan looks good
, and delaying the settler by 1 turn is fine if it nets us other gains in the empire. I'll also run a couple simulations once I get back. My guess is that we'll start a new settler on turn 45 in the capital, and use the extra workers we have to (1) mine the remaining grass hill in the capital, (2) chop, and (3) road to the third city site. MIT should probably continue building warriors (or perhaps even a scout) on turn 45, for extra defense.
With the gold, we'll now have Bronze Working AND Agriculture done for our third city, so if we don't have copper already, we should definitely aim for that with the third city.
I suggest settling 2 west of the start location, it's inland and still gets you the two best food resources, and leaves room for other cities to claim the seafood.

With the gold, we'll now have Bronze Working AND Agriculture done for our third city, so if we don't have copper already, we should definitely aim for that with the third city.

(August 28th, 2013, 06:28)Dhalphir Wrote: look at this absurd start I rolled on a Donut map for my succession game.
it's one of only a number of potential ones - I promise this wasn't WB edited.
-Image removed (DMOC)
I suggest settling 2 west of the start location, it's inland and still gets you the two best food resources, and leaves room for other cities to claim the seafood.