Congratulations, DMOC!
I've made few more pictures on T10, so you can post full report on that turn if you like. Glad you can play turns yourself now, I'm back to DL.
2/1/1 was just a very little possibility, I dont think it'll help us somehow. Our research time on AH, Fishing or Mining couldnt be 1 turn faster. I was mention Deer just because I was using this tile in early sims before we decide our opening.
As for Worker>Scout, another possible change, I dont think its good either now.
So, I guess, our micro set till T16 when we have to decide our worker action.
One possible move for him is road tile 1W of the deer camp. Its a good road long term and we lose only 1 worker turn on that, then continue with road pigs, pasture and road to MIT. Bad thing here, if we unlucky with forest grow on MIT tile, we couldnt plant it on T33 as in the last plan.
I've made few more pictures on T10, so you can post full report on that turn if you like. Glad you can play turns yourself now, I'm back to DL.
2/1/1 was just a very little possibility, I dont think it'll help us somehow. Our research time on AH, Fishing or Mining couldnt be 1 turn faster. I was mention Deer just because I was using this tile in early sims before we decide our opening.
As for Worker>Scout, another possible change, I dont think its good either now.
So, I guess, our micro set till T16 when we have to decide our worker action.
One possible move for him is road tile 1W of the deer camp. Its a good road long term and we lose only 1 worker turn on that, then continue with road pigs, pasture and road to MIT. Bad thing here, if we unlucky with forest grow on MIT tile, we couldnt plant it on T33 as in the last plan.