Hey, I completely forgot to talk about the score increases last turn. Care Bears and Dinosaurs both finished techs, and neither came with any power. At a cost of 97, Agriculture is the logical choice for both these teams.
Turn 11
Moiraine moved NE. Maybe E or NE again next? We'll probably want to explore the land east of that bay before we send our scout away. Depending on what else we can find south of the capital, we may want to move the location of City 2 east so that it gets the wine. The location of copper is going to influence things, too, but I have a feeling we can probably wait for the third city to secure our copper.
Turn 11