(August 31st, 2013, 09:03)TeddyKGB Wrote: I agree with 9-9 next.
C&D notes: our GNP rank drop again, from 6 to 7.
Still no warriors build, unless I mistaken score and power increase as military tech, and not non military tech and warrior for different teams at certain turns.
DMOC, did you agree T10 score increase was Agri tech for both teams? Can I update tech tracking doc?
Yes, I think that was the case.
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To everyone: here's a summary of the openings I think the teams went based on our knowledge within turns 0 through 12, along with my confidence level in these actions. High = confident, Medium = less confident, Low = not very confident.
1. E&C: Started with workboat, followed by a worker, and should get Animal Husbandry on turn 13. Medium
2. Dinosaurs: Started with workboat, then put in production to warrior while growing to size 2 on turn 12. They researched Agriculture on turn 10, since the fish commerce isn't enough to get the tech a turn earlier. High
3. M&M: Started with worker, researching Animal Husbandry (due on turn 13). High
4. Bowsling / Aivoturso: They started with a worker and finished Animal Husbandry on turn 12. Medium
5. Orgynized: Started with workboat, finished Hunting on turn 7. High
6. Blame Caledorn: Started with workeer, finished Mining on turn 8 and their worker on turn 12. High
7. Care Bears: They were the only team to move their starting settler, presumably to an inland location with 18 land tiles and 3 water tiles. They then started on a worker and researched Agriculture on turn 10. High
8. Pony: Started with worker, finished Hunting on turn 6. High
9. GG: Started with workboat, followed by a worker, and are researching Bronze Working (due on turn 14-ish). Medium
Yes, I'm feeling a little confident.

And ours:
10. Open with worker first, research Hunting -> Animal Husbandry.
Let me know what everyone thinks about this. Some thoughts:
1. Same reasoning as #9 down the list, only I think due to starting with Fish/Agr that they're headed for AH.
2. They started with fishing and mining, so they can work 3H off the bat. On the last turn before the workboat is completed, they can switch from 3H to a tile like 2F 1H 1C (e.g. our deer) and still get the workboat out, but this lets them net a coastal fish and grow in 4 more turns (rather than 5) and thus I assume they are at size 2 (w/zero food overflow) on turn 12 and are almost certainly making a worker. Worldbuilder simulations showed that even with financial fish worked, it's not enough to speed up Agriculture to get it on turn 9, so turn 10 is the most likely bet. The Wheel is not the tech they researched because average rival power did not change.
3. I'm pretty sure this is right, as I tested it in WB where if we work a tile with 1 commerce with the first citizen, AH comes in on turn 13, explaining the lack of score increases.
4. They were the only one to get a tech increase last turn, and on turn 12, average rival power was at 2777 (from 2444 last turn) but another team had grown in population, so the 2000 power generated by AH seems right. But what I'm confused about is that they started with Hunting and Agriculture, so if they worked a tile with 1 commerce, they should have finished Animal Husbandry on turn 11, not turn 12.
5. They started with Fishing/Agriculture, so going workboat first is straightforward with a 3H tile. Since it doesn't give commerce, they had to wait until turn 7 to get Hunting, as compared to Team Pony which got it a turn earlier (as that team didn't have to work a 3H tile). The rival average power also went up on turn 7. With Agriculture and Hunting, they are likely researching Animal Husbandry.
6. They were the only ones to get a score increase on turn 8, and the average power went up (Mining gives 2000 soldiers). Since they are expansive, it makes sense for them to work a 3H tile and start with a worker. Also, since their starting techs were Mysticism and Agriculture, they have either rice, wheat, or corn in their capital, showing that the starts are not mirrored.
7. Since they moved their settler inland (first 9 tiles are land) and start with Myst/Mining, they started with a worker while working a 1-commerce tile, thus allowing Agriculture to be done in 9 turns (i.e. done on turn 10).
8. They were the first to get a score increase (on turn 6), and since they started with Wheel/Agriculture, they must have gotten either Hunting or Fishing. However, the rival average power went up, so Hunting it ls. With Hunting and Agriculture, they might be researching Animal Husbandry.
9. They started with Fishing/Mining, so the logical tech is Bronze Working, which takes even longer than AH to research. Starting with Fishing, they probably built a workboat, but then I think they immediately started on a worker after that, thus explaining why they are at size 1 while Team Dinosaurs is at size 2. But they might have been sloppy in micromanagement and thus might not grow until turn 13. If their score doesn't change next turn, we can assume they're building a worker.
(By the way, I updated the first post with the names of all the teams, since it'll make it easier for me to remember.)