I ran some quick simulations, more or less confirming what TeddyKGB said earlier. The key is to road this tile with 2 turns left on AH, which then allows us to have a road there, and be ready to pasture the pigs in time.
Small reminder to self: on turn 35 (2600 BC), switch capital from 3H plains hill to a 2F tile, which can be either grass forest or the unimproved fish. It looks like TeddyKGB chose the fish on t35.
By the way, I managed to get the second worker out of the capital on turn 43, whereas it seemed like you did it on turn 44. Was that intentional?
So here's what the situation might look like at turn 46. We'll be a bit slow getting the third city up, but if things go well, we'll have a fourth city up almost after that. The capital can produce another worker after it finishes the settler, while our gold city can build a barracks after the settler and then swithch production to a chariot/axe after we get the strategic resource hooked up with the third city. We'll be able to get 4 cities and 5 workers by turn 60, with hopefully at least 1 axe or chariot in the center of the empire to play zone defense. We should switch to slavery after the capital finishes its settler.
Do we want to formally write this up in detail so we're crystal clear on what to do? We'll also need to discuss our research rate; with the gold we'll be getting quite a bit after one turn of 0%. Finally, we need to decide where to position our warriors for fog-busting.
Small reminder to self: on turn 35 (2600 BC), switch capital from 3H plains hill to a 2F tile, which can be either grass forest or the unimproved fish. It looks like TeddyKGB chose the fish on t35.
By the way, I managed to get the second worker out of the capital on turn 43, whereas it seemed like you did it on turn 44. Was that intentional?
So here's what the situation might look like at turn 46. We'll be a bit slow getting the third city up, but if things go well, we'll have a fourth city up almost after that. The capital can produce another worker after it finishes the settler, while our gold city can build a barracks after the settler and then swithch production to a chariot/axe after we get the strategic resource hooked up with the third city. We'll be able to get 4 cities and 5 workers by turn 60, with hopefully at least 1 axe or chariot in the center of the empire to play zone defense. We should switch to slavery after the capital finishes its settler.
Do we want to formally write this up in detail so we're crystal clear on what to do? We'll also need to discuss our research rate; with the gold we'll be getting quite a bit after one turn of 0%. Finally, we need to decide where to position our warriors for fog-busting.